Reminder: Building pass and waiver required for entrance

Youth

Basketball

Schedule

REGISTRATION

$50

Grades
5-6

$50

Grades
7-8

$50

Grades
9-12

* A valid Building Pass (Membership) is required for all kids participating in the youth program. 1 parent is allowed in per participating child, any additional spectators ie: other parent, siblings, grandparents are required to complete their own Pass*

INFORMATION

* Any participant that registers for the youth Hoopstars program is eligible for a $10.00 discount*

  • The Game
      • Definition: 
        • 3×3 basketball is played on 1 hoop by 2 teams of 3 players and maximum of one substitute each. The aim of each team is to score in the basket and to prevent the other team from scoring.
      • Winner of a game: 
        • The first team to score the most points at the end of the game (10 mins). 
        • If the score is tied at the end of regular playing time, an overtime shall be played. The first team to score 2 points in the overtime wins the game.
  • Teams
      • Definition:
        • A team member is eligible to play when he has been authorized to play for a team according to the regulations, including regulations governing age limits, of the organizing body of the competition.
        • A team member is entitled to play when his name has been entered on the scoresheet before the beginning of the game as long as he has not been disqualified.
        • During playing time, a team member is:
          • A player when he is on the playing court and is entitled to play.
          • A substitute when he is not on the playing court but he is entitled to play.
        • During an interval of play, all team members entitled to play are considered as players.
      • Rule:
        • Each team shall consist of no more than 4 team members entitled to play (3 players on the court and 1 substitute).
        • Coaches on the playing court and/or on the seats for substitutes and/or remote coaching from outside the court are not allowed.
        • A substitute becomes a player after his teammate steps off the court.
      • Uniforms:
        • The uniform of all team members shall consist of:
          • Shirts of the same dominant color front and back as the shorts.
          • Shorts of the same dominant color front and back as the shirts.
          • Socks of the same dominant color for all team members. Socks need to be visible.
        • Each team member shall wear a shirt numbered on the front and back with plain numbers, of a color contrasting with the color of the shirt.
          • Teams may only use numbers 0 and 00 and from 1 to 99.
          • Players on the same team shall not wear the same number
        • Teams must have a minimum of 2 sets of shirts and:
          • The first team named in the schedule shall wear light-colored shirts (preferably white).
          • The second team named in the schedule shall wear dark-colored shirts.
          • However, if the 2 teams agree, they may interchange the color of the shirts.
      • Other equipment:
        • All equipment used by players must be appropriate for the game. Any equipment that is designed to increase the player’s height or reach or in any other way give an unfair advantage is not permitted.
        • Players shall not wear equipment (objects) that may cause injury to the other players.
          • The following are not permitted:
            • Finger, hand, wrist, elbow or forearm guards, helmets, casts or braces made of leather, plastic, pliable (soft) plastic, metal or any other hard substance, even if covered with soft padding.
            • Objects that could cut or cause abrasions (fingernails must be closely cut).
            • Hair accessories and jewelry.
          • The following are permitted:
            • Shoulder, upper arm, thigh or lower leg protective equipment if the material is sufficiently padded.
            • Arm and leg compression sleeves.
            • Headgear. It shall not cover any part of the face entirely or partially (eyes, nose, lips, etc.) and shall not be dangerous to the player wearing it and/or to other players. The headgear shall not have opening/closing elements around the face and/or neck and shall not have any parts extruding from its surface.
            • Knee braces if they are properly covered.
            • Protector for an injured nose, even if made of a hard material.
            • Spectacles, if they do not pose a danger to the other players.
            • Wristbands and headbands, maximum of 4 in. wide textile material.
            • Taping of arms, shoulders, legs etc.
            • Ankle braces.
            • All players on the team must have all their arm and leg compression sleeves, headgear, wristbands, headbands and tapings of black color.
          • During the game a player may wear shoes of any color combination, but the left and right shoes must match. No flashing lights, reflective material or other adornments are permitted.
          • During the game a player may not display any articles of clothing that have any unnecessary vulgarity.
  • Injury:
    • In the event of injury to a player(s), the officials may stop the game.
    • If the ball is live when an injury occurs, an official shall not blow the whistle until the team control of the ball has shot for a field goal, lost control of the ball, withheld the ball from play or the ball has become dead. If it is necessary to protect an injured player, the officials may stop the game immediately.
    • If the injured player cannot continue to play immediately (within approximately 15 seconds) or, if he receives treatment, he must be substituted.
    • During the game, any player who is bleeding or has an open wound must be substituted. He may return to the playing court onlay after the bleeding has stopped and the affected area or open wound has been completely and securely covered.
    • If the injured player or any player who is bleeding or has an open wound recovers during a time-out taken by either team, that player may continue to play.
  • Playing Time, Tied Score and Overtime
      • The regular playing time shall be 1 period of 10 minutes. The game clock shall stop during dead ball situations and free throws.
      • There shall be an interval of play of 1 minute between the regular playing time and overtime.
      • An interval of play begins:
        • When the player introduction starts (if any) but no later than when the players enter the playing court.
        • When the game clock signal sounds for the end of the regular playing time if an overtime has to be played.
      • An interval of play ends:
        • At the beginning of regular playing time or overtime when the ball is in the hands of the offensive player after the check-ball has been completed.
      • If the score is tied at the end of regular playing time, overtime shall be played. The first team to score 2 points in the overtime wins the game. If a team has not attempted a shot after 3 minutes of overtime, the first basket wins.
      • If a foul is committed when or just before the game clock signal sounds for the end of the regular playing time, any eventual free throw(s) shall be administered after the end of the regular playing time.
      • If an overtime is required as a result of this free throw(s) than all fouls that are committed after the end of regular playing time shall be considered to have occurred during an interval of play and the free throws shall be administered before the beginning of the overtime.
  • Beginning and End of the Game
      • Both teams shall warm-up simultaneously prior to the game.
      • A coin flip shall determine which team gets first possession. The team that wins the coin flip can either choose to benefit from the ball possession at the beginning of the game or at the beginning of a potential overtime.
      • The regular playing time or overtime begins when the ball is in the hands of the offensive player after the check-ball has been completed.
      • The regular playing time ends when the game clock signal sounds for the end of the regular playing time or a team reaches at least 21 points during the regular playing time (sudden death), whatever happens first.
      • The overtime ends as soon as one team scores 2 or more points in overtime.
  • Status of the Ball
      • The ball can either be live or dead.
      • The ball becomes live when:
        • During a check-ball, the ball is at the disposal of the offensive player after the check-ball has been completed; after a check-ball the ball is live until an official blows his whistle.
        • Following each successful field goal or last free throw.
        • During a free throw, the ball is at the disposal of the free-throw shooter.
      • The ball becomes dead when:
        • An official blows the whistle while the ball is live.
        • It is apparent that the ball will not enter the basket on a free throw which is to be followed by:
          • Another free throw(s).
          • A further foul.
        • The game clock signal sounds for the end of the regular playing time, sudden death or overtime.
        • The shot clock signal sounds while a team is in control of the ball.
        • The ball is in flight on a shot for a field goal is touched by a player from either team after:
          • An official blows his whistle.
          • The game clock signal sounds for the end of the regular playing time.
          • The shot clock signal sounds.
      • The ball does not become dead and the goal counts if made when:
        • The ball is in flight on a shot for a field goal and:
          • An official blows the whistle.
          • The game clock signal sounds for the end of the regular playing time.
          • The shot clock signal sounds.
        • The ball is in flight on a free throw and the official blows his whistle for any rule infraction other than by the free-throw shooter.
        • The ball is in control of a player in the act of shooting for a field goal who finishes his shot with a continuous motion which started before a foul is charged on any opponent’s player or substitute.
          • This provision does not apply, and the goal shall not count if:
            • After an official blows the whistle and an entirely new act of shooting is made.
            • During the continuous motion of a player in the act of shooting, the game clock signal sounds for the end of the regular playing time or the shot clock signal sounds.
  • Location of a Player and an Official
      • The location of a player is determined by where he is touching the floor.
      • While he is airborne, he retains the same status he had when he last touched the floor. This includes the boundary line, the arc, the free throw line, the lines designating the restricted area and the lines designating the no-charge semi-circle area.
      • The location of an official is determined in the same manner as that of a player. When the ball touches an official, it is the same as touching the floor at the official’s location.
  • Jump Ball Situations
      • A held ball is called. (A held ball occurs when one or more players from opposing teams have one or both hands firmly on the ball so that neither player can gain control without undue roughness).
      • The ball goes out-of-bounds and the officials are in doubt or disagree about which of the opponents last touched the ball.
      • A double free-throw violation occurs during an unsuccessful last free throw.
      • A live ball lodges between the ring and the backboard except:
        • Between free throws.
        • After the last free throw followed by a check-ball.
      • The ball becomes dead when neither team has control of the ball nor is entitled to the ball.
      • Should a jump ball situation occur, the game shall be resumed with a check-ball for the last defensive team.
  • How the Ball is Played
      • Definition:
        • During the game, the ball is played with the hand(s) only and may be passed, thrown, tapped, rolled or dribbled in any direction, subject to the restrictions of these rules.
      • Rule:
        • A player shall not run with the ball, deliberately kick or block it with any part of the leg or strike it with the fist.
        • However, to accidentally come into contact with or touch the ball with any part of the leg is not a violation.
  • Control of the Ball
      • Team control starts when a player of that team is in control of a live ball by holding or dribbling it or has a live ball at his disposal.
      • Team control continues when:
        • A player of that team is in control of a live ball.
        • The ball is being passed between teammates
      • Team control ends when:
        • An opponent gains control.
        • The ball becomes dead.
        • The ball has left the player’s hand(s) on a shot for a field goal or for a free throw.
  • Player in the Act of Shooting
      • Definition:
        • A shot for a field goal or a free throw is when the ball is held in a player’s hand(s) and is then thrown into the air towards the basket.
        • A tap is when the ball is directed with the hand(s) towards the basket.
        • A dunk is when the ball is forced downwards into the basket with one or both hands.
        • A tap or dunk are also considered as shots for a field goal.
      • The act of shooting:
  • Begins when the player starts the continuous movement normally preceding the release of the ball and, in the judgment of an official, he has started an attempt to score by throwing, tapping or dunking the ball towards the basket.
  • Ends when the ball has left the player’s hand(s) and, in case of an airborne shooter, both feet have returned to the floor.
      • During his act of shooting the player might have his arm(s) held by an opponent, thus preventing him from scoring. In this case it is not essential that the ball leaves the player’s hand(s).
      • When a player is in the act of shooting and after being fouled he passes the ball off, he is no longer considered to have been in the act of shooting.
      • A continuous movement in the act of shooting:
        • Begins when the ball has come to rest in the player’s hand(s) and the shooting motion, usually upward, has started.
        • May include the player’s arm(s) and/or body move in his attempt to shoot for a field goal.
        • Ends when the ball has left the player’s hand(s), or if an entirely new act of shooting is made.
  • Goal: When Made and its Value
      • Definition:
        • A goal is made when a live ball enters the basket from above and remains within or passes through the basket entirely.
        • The ball is considered to be within the basket when the slightest part of the ball is within the basket and below the level of the ring.
      • Rule:
        • A goal is credited to the offensive team when the ball has entered as follows:
          • A goal released from a free throw counts as 1 point.
          • A goal released from inside the arc (1-point field goal area) counts as 1 point.
          • A goal released from behind the arc (2-point field goal area) counts as 2 points.
        • If a defensive player deflects a pass between the opponents’ players or taps a ball away from an opponent’s dribbling and the ball enters directly the basket, the goal shall count and it shall be awarded to the last offensive player in ball control. 
        • If the last offensive player, when passing or dribbling the ball was in the
          • 1-point field goal area, the goal shall count as 1 point.
          • 2-point field goal area, the goal shall count as 2 points.
        • If a defensive player accidentally scores a field goal, the goal shall count and shall be assigned to the last offensive player in ball control.
        • If a defensive player deliberately scores a field goal, it is a violation and the goal shall not count. The game shall be resumed with a check-ball for the last offensive team.
        • In all situations where a defensive team establishes ball control and scores a goal without clearing the ball, the basket shall be canceled as the team had not cleared the ball prior to the shot attempt including controlled taps. This shall include controlled taps.
        •  If a player causes the entire ball to pass through the basket from below, it is a violation.
  • Clearing the Ball
      • Definition: Clearing the ball is the way of play, which grants a new offensive team a possession of the ball from behind the arc to do its best to attempt a shot for a field goal.
      • Rule:
        • Following each successful field goal or the last free throw (except those followed by ball possession):
          • A player from a non-scoring team shall resume the game by dribbling or passing the ball from inside the court directly underneath the basket (not from behind the end line) to a place on the court behind the arc.
          • The defensive player is not allowed to play for the ball in the “no charge semi-circle area” underneath the basket.
      • A player is considered to be “behind the arc” when neither of his feet is inside or on the arc line.
      • Following each unsuccessful field goal or last free throw (except those followed by ball possession):
        • If the offensive player rebounds the ball, he may continue to attempt to score without returning the ball behind the arc.
        • If the defensive player rebounds the ball, he must return the ball behind the arc (by passing or dribbling).
      • If the defensive team steals or blocks the ball, it must return the ball behind the arc (by passing or dribbling).
      • Penalty: If the ball leaves the player hand(s) attempting a field goal before it has been cleared, it is a “no-cleared ball” violation and potential field goal shall not count. The ball shall be awarded to the opponents for a check-ball.
  • Check-ball
      • Definition: Possession of the ball given to either team following any dead ball situation shall start/resume with a check-ball, i.e. an exchange of the ball (between the defensive and offensive player) behind the three-point line at the top of the playing court.
      • Procedure:
        • The offensive player taking the check-ball shall be behind the arc (neither of his feet is inside nor on the three-point line) at the top of the playing court (facing the backboard).
        • The defensive player facing the offensive player shall hand over or bounce the ball to the opponent with a normal basketball pass allowing the offensive player to take control of the ball.
        • It shall be a reasonable distance (3ft.) between the offensive and the defensive players taking the check-ball.
        • During the game, if the defensive and offensive players are in their correct positions, check-ball procedure requires no action from the officials. If the players are not in their correct position (or executing the check-ball incorrectly), the official shall pass the ball directly to the defensive player to assure the check-ball is executed correctly.
        • At the beginning of the regular playing time or overtime the check-ball shall be administered by the official.
  • Time-out
      • Definition: A time-out is an interruption of the game requested by a player or substitute to the officials.
      • Rule:
        • Each team shall be granted 1 time-out.
        • All time-outs shall last 30 seconds.
        • Both teams are entitled to request a time-out at a time-out opportunity.
        • A time-out opportunity begins when the ball becomes dead prior to a check-ball or free throw.
        • A time-out cannot be granted when the ball is live.
        • An unused time-out may be carried over to the overtime.
  • Substitutions
      • Definition: A substitution is an interruption of the game requested by the substitute to become a player.
      • Rule: Both teams are entitled to request a substitution when the ball becomes dead prior to a check-ball or free throw.
      • Procedure: 
        • The substitute can enter the game without any prior notice to the officials while the ball is dead and the game clock is stopped.
        • The substitutions can only take place behind the endline and require no action from the officials.
        • If the free throw shooter must be substituted because he is injured or has been disqualified, the free throw(s) must be attempted by his substitute.
  • Out-of-bounds
      • Definition: A player is out-of-bounds when any part of his body is in contact with the floor, or any object other than a player above, on or outside the boundary line. The ball is out-of-bounds when it touches:
        • A player or any other person who is out-of-bounds.
        • The floor or any object above, on or outside the boundary line.
        • The backboard supports, the back of the backboards or any object above the playing court.
      • Rule: 
        • The ball is caused to go out-of-bounds by the last player to touch or be touched by the ball before it goes out-of-bounds, even if the ball then goes out-of-bounds by touching something other than a player. 
        • If the ball is out-of-bounds because of touching or being touched by a player who is on or outside the boundary line, this player causes the ball to go out-of-bounds.
        • If any player(s) move(s) to out-of-bounds during a held ball, a jump ball situation occurs.
  • Fouls/Violations
    • Definition:
      • A violation is an infraction of the rules.
    • Penalty:
      • The ball shall be awarded to the opponents for a check-ball.
    • Fouls will be called by the referee. A foul called in the act of shooting will result in either one or two free-throws awarded to the team, which was fouled, depending on where the player was fouled. A non-shooting foul will result in one free-throw to the offended team. All free-throws will have players lined up in the lane lines and play live on release.
    • **However, once a team reaches 15 points, they will be in the bonus. Every foul committed against the offense will result in free throws.
    • The following will be seen as a violation and result in a turnover:
      • Traveling: taking three steps without dribbling the ball.
      • Carrying: occurs when the dribbling player continues to dribble after allowing the ball to come to rest in one or both hands and/or places their hand underneath the basketball.
      • Out-of-bounds: when a player or the ball touches the sidelines or baselines, the last team that touched it will receive a turnover.
      • Backcourt violation: if a player goes behind the backcourt line, it results in a turnover.
      • Three-second rule: an offensive player cannot be in the lane for more than three seconds while his team has control of the ball
         
  • Games Lost by Forfeit
      • Rule: A team shall lose the game by forfeit if at the scheduled starting time of the game the team is not present on the playing court with 3 players ready to play.
  • Games Lost by Default
    • Rule: A team shall lose a game by default if it leaves the court before the end of the game or all the players of the team are injured and/or disqualified.
    • Penalty: In case of a default, the winning team may choose to keep its score as it stands or to have the game forfeited, whilst the defaulting team’s score is set to 0 in any case.

Are you interested in getting involved in adult inline hockey in Pottstown? Well, then you have come to the right place. Here you’ll find the best inline hockey leagues for Phoenixville, Gilbertsville, PA and Collegeville locals. This is perfect for off-season ice hockey players who are keen to keep up with their training. Or you might already be an avid fan of adult inline hockey. Either way you’ll fit right in here and be thrilled with the lineup of programs available. 

Choose From Different leagues

You might be worried that we don’t have the right adult inline hockey league for your needs. Rest assured, we have multiple adult inline hockey leagues for you to consider so you’re sure to be able to find the right option for you in Pottstown. Select from Copper, Bronze, and Silver based on your team’s level of experience, skill and success in the arena. We even have options for over thirties which is ideal if you’re looking for a challenge against people on the same level of experience as you.

Eager To Join A Team For The First Time?

If you are in Collegeville or Gilbertsville, PA and you are eager to join an adult inline hockey team for the first time, then we can help. You can use our registration page and we will help find the right team for you. Be aware that adult inline hockey is a lightning-fast game. The game is played with a puck and all games will be played in Pottstown on a full-size roller rink equipped with a sport court surface.

While it is considered a contact sport, body checking is not allowed, regardless of what arena you are playing in. If adult inline hockey near Collegeville isn’t the right choice for you, then you might want to consider getting involved in one of our adult dek hockey programs. This is similar to the typical game but is also known as street hockey. It’s not considered a contact sport as physical contact is highly limited.

Fantastic Value With Fun Guaranteed

Are you wondering about the cost of our Inline hockey programs? You’ll be thrilled to hear that individual player prices are reasonable for Pottstown and Phoenixville residents eager to get involved. You will however need to make sure that you have all the equipment needed before you hit the arena. This means that you need helmets, knee/shin guards, gloves a stick and of course, inline skates. Every individual must be paid in full by game 2.

Find Out More

Have we convinced you that playing adult inline hockey could be the right choice for you? Then register now with your current team or join an existing team. Alternatively, check out some of our other sports available like Adult soccer. We have leagues for this sport too, sure to provide the challenge you need. Or, you can think about joining our Adult flag football.These are fantastic fun and sure to get the blood pumping.

General Rules

Individuals utilizing this facility do so at their own risk. The property owner(s), league operators, officers and owners and staff of The 422 Sportsplex assume no liability for any injuries or accidents, which may occur. Please refer to your Liability and Injury Waiver Release Forms.

Conduct within the facility and on the rink should be conducted in the spirit of good sportsmanship.

No food, drinks, chewing tobacco, chewing gum, metal cleats permitted on playing surface No sunflower seeds or similar type products are permitted in the facility.

No glass containers on the rink or in the player boxes.

The 422 Sportsplex reserves the right to refuse play or service to anyone.

Any fighting will result in permanent banishment from facility.

Hockey Inline Rules govern play with modified house rules where needed.

IDS pro puck will be supplied by each team for play…Black only.

Non-checking, No icing, and No off sides.

Each game will have two 21 minutes halves.

Each team will get 1 time out per game

4 vs. 4 plus goalie

Goalie can play on feet at BRONZE LEVEL only.

Rosters are to be submitted to The 422 Sportsplex one week prior to the first game–NO EXECPTIONS.

Captains must be present for the Captain’s meeting prior to season. If the captain cannot attend, someone representing the team must be there.

A player must play in 4 league games to be allowed to play in the playoffs.

League play overtime will be 5 minutes of sudden death with 3 skaters and a goalie. If tied after this it remains a tie. Playoff overtime will be 5 minutes of sudden death with 3 skaters and a goalie. Second tiebreaker is a sudden death shoot-out of 3 players.

Forfeits & Make-Up Games

A team has 5 minutes from the start time to have at least 3 skaters and a goalie or 4 skaters and no goalie for a game to be officially played. After the 5 minutes has passed a game will be considered a forfeit.

If games are cancelled due to weather related cancellations, Sportsplex will not make those games up. There are no refunds or credits.

If a team is unable to play a scheduled game, the opposing team may choose to accept a 3-0 forfeit. The 422 Sportsplex is not responsible for teams that neglect this rule and fail to notify the opposing team that they are not going to make a scheduled game.

Follow these steps in the event you cannot make a game time.

Forfeits: Teams must call the opposing team to inform them of the forfeit.(Call the Sportsplex for the phone number of the opposing team) The 422 Sportsplex is not responsible for teams that neglect this rule and fail to notify the opposing team that they are not going to make a scheduled game. If a team shows up to play and the opposing team does not show up, then the team present will win by forfeit. Furthermore, the team that fails to show up for the scheduled game will be charged a forfeit fee that will be passed onto the team that was present for the game as long as the fee is collected.

Failure to do so will result in the game being forfeited. Furthermore if the rescheduling or forfeit procedures are not followed then the offending team will be charged according to the forfeit penalty schedule listed.

Forfeitures/Penalty Schedule 

A team forfeiting a game during any one session will be subject to the following fines:
All Forfeit- $50 fine to ensure refs are paid

Fines for forfeitures must be paid prior to a team continuing the session schedule. Forfeiture will be incurred if a team has failed to field the minimum number of players (4 player minimum) within ten minutes from the start of the game clock. Teams incurring forfeitures during a session shall not be eligible for registration discount in the following session. Any team no show will result in a 3-0 victory for opposing team and no rescheduled game will be given.

Failure to do so will result in the game being forfeited. Furthermore if the rescheduling or forfeit procedures are not followed then the offending team will be charged according to the forfeit penalty schedule listed.

YOUTH SOCCER LEAGUES NEAR POTTSTOWN, COLLEGEVILLE, PHOENIXVILLE & GILBERTSVILLE, PA

TODDLER SOCCER PROGRAMS

Does your child love soccer? If so, then you might want to consider signing them up for our Pottstown youth soccer league. Leagues and programs are available for girls and boys. They are run and managed by a friendly and passionate team of individuals who are keen to make sure that your kids have a great time on the field.

What You Need To Know About Little Kids Soccer

While not quite as popular as football, soccer has a lot of fans and players around the country. Locals of Pottstown and Gilbertsville, PA are definitely going to want to get in on the action and this way kids can get involved too. Little kids soccer and toddler soccer provide a fast-paced, fun-filled game that is sure to be a hit with your little ones. You can cheer them on from the sidelines as they race for the goals in their toddler soccer tournaments.

Is Youth Soccer The Right Choice For Your Child?

Your child might already be a massive fan of little kids soccer. They could love practicing in their own backyard in Phoenixville and constantly play at school. If they haven’t yet picked a sport, then it’s important to note youth soccer is perfect for kids who love running and have excellent eye-foot coordination. Games can be quite energetic but you can rest assured that we have little kids soccer tournaments suitable for all level of skill and experience. Remember, if you’re not sure whether this is the right sport choice, our multi-sport camps give a great taster of a wide variety to find the perfect match.

We’re Better Than The Rest

If you are looking for a place that provides opportunities for little kids soccer as well as toddler soccer, then you have come to the right place. Nobody gets left out regardless of their ability even when it comes to the leagues. We want to encourage all young people to come along to our youth soccer sessions so that they can fall in love with the sport! We even run regular summer camps ideal for going beyond the typical toddler soccer games.

Get Started

If you are wondering how you can get your child into little kids soccer, then you can find all that information right here on our site. You can also contact us and ask us about our toddler soccer and youth soccer programs. We will be more than happy to provide you with all the information that you are going to need to get your child started with youth soccer right here in Collegeville. Whether your child is looking for a little bit of fun, or hoping to make it to the big leagues playing little kids soccer, we will coach them every step of the way. If your child has already signed up for toddler soccer, you might also want to check out our soccer camps to boost their skill levels.

Adult leagues follow the following format:

  • 6-week league 
  • $70 per player (includes referee fees)
  • Additional $10 for 6-week long building pass
  • 2 20 minute halves, 5 minute halftime
  • 5v5 for games (Minimum of 8 players per roster) 
  • Co-ed teams are encouraged

We invite captains to bring or assemble their teams, and individuals without teams can sign up to join a house team or be placed on a team!

  • 422 Sportsplex 5 on 5 Flag Football Rules and Regulations
    New Winter Policy: No games will be made up due to snow cancellations. Teams will instead be given free entry into our spring tournament series.
    General Rules

    • Individuals utilizing this facility do so at their own risk. The property owner(s), league operators, officers and owners and staff of The 422 Sportsplex assume no liability for any injuries or accidents, which may occur. Please refer to your Liability and Injury Waiver Release Forms.
    • Conduct within the facility and on the field should be conducted in the spirit of good sportsmanship.
    • No food, drinks, chewing tobacco, chewing gum, metal cleats permitted on playing surface. No sunflower seeds or similar type products are permitted in the facility
    • No glass containers on the field or in the player boxes
    • The 422 Sportsplex reserves the right to refuse play or service to anyone

    Sign Up Guidelines and Fees:

    • Teams sign up on a first come, first serve basis.
    • Teams can sign up any time before session start date. To guarantee your team spot, a $100 nonrefundable deposit is required 30 days prior to league start date. Deposits will only be refunded if The 422 Sportsplex does not have a league spot available for your team.
    • Full-payment is required before the start of your second game.
    • If full payment is made after the deadline, a $50 late fee will be charged.
    • If full payment is made after the deadline for individual sign-ups, a $10 late fee will be charged.
    • No teams will be accepted after the first game of league play.
    • Teams that are currently registered in a league at the Sportsplex may receive discounts from time to time. Any team incurring forfeiture during a previous session shall not be eligible for discounts.
    • No individual will be allowed to participate in any league games, practice session, tournament, clinic, open pick-up game, or other activities until a release form has been properly completed and signed.
    • Individuals that sign up will be placed in a 422 Sportsplex database where other teams may contact you to recruit you for their team. If you still are not on a team, the 422 Sportsplex will create a team from all the individuals in the database. If there are not enough players to create a team, the Sportsplex will reimburse your deposit.

    Player Rosters:
    Player rosters must be turned in prior to the first league game. Men’s Flag Football rosters will be limited to 12 players, with no guest players allowed. Changes will be permitted prior to the third game. Failure to comply will result in forfeiture of all games played with illegal player(s). Players may only be added later if a player is injured and removed from the roster for the remainder of the session. Proof of injury must be provided. Acceptable proof shall be a doctor’s note. At the discretion of management, a team may claim hardship and add one player after the third game for a fee of $25.
    ID Cards:
    Each player must have a completed membership/waiver prior to the first week of playing. No players are permitted to play with out a membership/waiver.

    Equipment:

    • Rubber molded cleats or turf shoes are allowed. No metal cleats allowed.
    • 3 flags
    • Teams must be dressed in matching colored jerseys. The first team listed, the home team, is required to switch jerseys in the event that two teams have the same colors.
    • Each player on the field must wear a belt with three flags. (Available at the 422 Sportsplex). The flags must be of contrasting color with the pants. The 422 Sportsplex will provide each team with flag belts (a player’s license may be required to hold in exchange for the flags). These belts will be returned to the front desk immediately after the game. Any team that does not return a belt will be charged a $15 fine for a new flag. If the flag is returned within the same week of play, the fine will be reduced to $5. All fines must be paid prior to next game or team will forfeit.
    • No article of clothing may cover any portion of a player’s flag (Excludes belts).
    • The use of headgear, of any nature, shoulder pads, body pads, or shoes with metal tipped cleats (regardless of material) is prohibited. Additionally, any unyielding or dangerous equipment is prohibited. Players may use an ace bandage. Knee braces will be covered by a soft yielding material not to exceed 3/8″ thickness. No loose jewelry of any kind will be worn.

    Game Schedule & Make-Up Games:
    If a team is unable to play a scheduled game the opposing team may choose to accept a 6-0 forfeit. If both teams agree to a make-up, they will be offered possible times from the facility management office. It will be the team managers or representatives’ responsibility to coordinate and select one of the available times. The team requesting to reschedule a match must request a reschedule in writing one week prior to subject game and submit a fee of $40 (to cover lost referee fees). Failure to do so will result in the game being forfeited.
    Forfeitures:
    A team forfeiting a game during any one session will be subject to the following fines:

    1. First Forfeit- $20 fine
    2. Second Forfeit- $40 fine
    3. Third Forfeit- Termination of team participation from the session and the loss of any re-registration priority.

    Fines for forfeitures must be paid prior to a team continuing the session schedule. Forfeiture will be incurred if a team has failed to field the minimum number of players within ten minutes from the start of the game clock. Teams incurring forfeitures during a session shall not be eligible for registration discount in the following session.

    Any team no show will result in a 6-0 victory for opposing team and no rescheduled game will be given.
    Sportsmanship:
    Individuals are expected to play under control and within the rules of the game, and to the best of their ability will avoid causing injury to themselves and other persons using the facility.
    Referees:
    Referees appointed to officiate each game have complete authority on the field of play, and their decisions on points of fact connected with the game are final. Judgment calls cannot be questioned, only enforcement of the rules. Officiating will be monitored and assessed periodically and management will always try to provide quality officiating at the facility. Constructive comments regarding officiating are welcome and encouraged. Please submit any such comments in writing. Complaints regarding officials should be submitted in writing, contain points of fact, and have your name and the name of your team at the top. Do not discuss officiating or the officials with the facility staff during or immediately after your game.
    Fighting Policy:
    The 422 Sportsplex has a ZERO TOLERANCE POLICY toward fighting. Anyone fighting will be ejected and they will be terminated from playing the rest of the session. Furthermore, the situation will be reviewed by the league commissioner to determine whether the player will be banned from the facility for more than one session. The 422 Sportsplex reserves the right to ban permanently any player involved in a fight. It is the responsibility of the player to apply for reinstatement to the facility if he or she is involved in a fight. At this time the player will receive the terms and conditions of the commissioner’s disciplinary action. Any player that does not apply for reinstatement will not be allowed back into the facility. Application for reinstatement may be subject to a fine, as determined by the league commissioner.
    A player or coach sent off in (or after) a game by a referee will automatically be suspended from the next game in the session. In addition, a player will be banned from playing on any other team until the suspension has been served. If a player is ejected in the last game of a session (he/she) will be prohibited from playing in the first game after he/she registers for another session.

    • Any of the following offenses will result in disciplinary action as outlined above:
    • A player or coach using foul and abusive language.
    • Persistent infraction of the rules after receiving a caution by the referee.
    • A player or coach involved in violent conduct; (including, but not limited to: spitting, threatening, continued rough play, etc.) will be suspended as outlined above and, in addition, will be suspended for one additional game and subject to further disciplinary action as decided by the facility management.
    • Assaulting an official will result in automatic suspension from any further activities at the The 422 Sportsplex. The Police will be notified of any such incident.
    • Should a coach of a team be unable to control a player’s actions after he or she has been penalized or thrown out of a game the coach will also be suspended as outlined above.
    • A player jumping from the player box onto the field to break up or participate in a fight will automatically be ejected from the game and will be subject to the same penalties as outlined above.

    A $100 bond will be required from any team involved in an altercation where more than one player is involved in a fight. Should a bond be placed against a team, the bond must be paid prior to the team’s next game, or that game will be forfeited. The terms of the bond will be given in writing to the team. Should the team fail to adhere to the terms, the bond will be forfeited to the arena and the team’s participation will be terminated. If the team adheres to the terms of the bond, then the team will receive the $100 bond at the end of the session.
    It is the responsibility of each player and the player’s team representative to be aware of the total status of their player’s infractions. Failure to comply may result in further disciplinary measures which may include suspension of the coach/rep. and forfeiture of games in which that player participated.
    Protest:
    Intention to file a protest must be noted in writing immediately following the game. A formal written protest, must be submitted to the 422 Sportsplex within 48 hours after the end of a game. The league commissioner will review and have the final authority on all protests. ALL DECISIONS MADE BY THE COMMISSIONER ARE FINAL. Only violations of the laws of the game, rules or guidelines of the facility as published are matters for protest. Any protests regarding fielding of illegal players must be brought to the attention of the game officials prior to the suspected player(s) leaving the field of play.
    Awards:
    The 422 Sportsplex will award winning teams with various prizes. Each first place team will receive either 12 trophies, 12 champion shirts or a 10% discount off the following session. If trophies are being ordered, they must be ordered within two weeks of the session ending.
    FLAG FOOTBALL RULE BOOK
    Clock:

    • 2 Twenty-Two minute halves, running clock
    • 1 minute half time – Team not starting with ball in first half, gets ball to start
    • Each team has 2 time outs per half of 30 seconds each (time out resets play clock)
    • 20 second play clock
    • 15 second P.A.T. play clock
    • Team must have a minimum of four rostered players at the start of the game. Less than four constitutes a forfeit regardless of any game continuing.
    • Clock stops at 1 minute. If the score is within 12 points at each incomplete pass, penalties, and change of possession.
    • During the regular season, the mercy rule comes into effect with 5 minutes left in game and the point spread is 24pts or more. All playoff games must be played to completion. There will be no mercy rule.

    Ball Movement:

    • Offense begins on 10-yard line
    • Team will have three first down to score a touchdown.
    • On fourth down offense has 2 options:
    1. Go for first down (if in their defensive zone). If offense doesn’t make first down whether through incompletion or inadequate yardage, defense takes over where ball carrier is down or original line of scrimmage if incompletion.
    2. Offense can opt to punt and the ball will be spotted at opposite 10-yard line with opposing team taking possession there.
    • If the ball is intercepted, offense is spotted at end of return and offense is started.
    • Play is dead when ball carrier’s knees make contact with the ground.
    • Coin toss determines who begins with ball at beginning of game, other team starts second half.

    Line of Scrimmage: The offensive team must have a minimum of two players set on the line of scrimmage at the snap. One additional player may be in motion, but they do not count as a player on the line.
    Passing:

    • There is a 7 second pass clock. The Quarterback must either throw the ball or pass the line of scrimmage before the end of the 7 sec. count.
    • Option passes are allowed, 7 second rule is still in effect.
    • Quarterback may run the ball at any time when line of scrimmage is not within 5 yards of midfield or end zone. However, if the Quarterback is blitzed within 5 yards of midfield or end zone he may run.

    Running/Receiving:

    • The center is allowed to shadow the blitzing player. He can move and try to step in the path of the blitzing player, but must do so with his hand behind his back at all times. The blitzing player must try and maneuver around the center. No intentional contact is allowed between the center or the blitzing player. If there is incidental contact play will resume.
    • Runners may use other teammates as set screens
    • Laterals are allowed
    • Everyone is eligible
    • Offense may run the ball within 5 yards of midfield and 5 yards of end zone only by handing it off, or the quarterback is blitzed.
    • Wall/boards are in bounds. Players may not climb the boards for any reason.
    • Ball carrier may not leave his feet. NO DIVING, NO JUMPING, NO HURDLING ETC.
    • On a play action/fake handoff the opposing team may come across the line of scrimmage before the seven yard rule to play the potential run, however they may not rush the quarterback.
    • The spot of the ball is determined by where your flags were pulled not were the ball is when your flags are pulled. This goes for Safeties, touchdowns, and first downs.
    • Scoring:
    • 6 points for a Touchdown
    • 2 points for safety
    • 2 points for conversion after touchdown, ball is spotted on 8 yard line.
    • 1 point for conversion after touchdown, ball is spotted on 4 yard line.

    Defense:

    • Defense players may NOT jam .
    • Player is tackled when one flag is pulled. Exception: In order to achieve a first down or touchdown, the ball carrier’s flags and the ball must cross the plane of the first down line or the goal line.
    • After pulling a flag, defender must raise the flag above his head.
    • Defender must hand flag back to ball carrier.
    • If flag falls out before player has possession of ball they will be down with one hand touch
    • If flag falls out after player has possession of ball they are down at spot of flag, unless in the opinion of the referee the player is in the clear of all players.
    • Receivers may hand check off the line within the first five yards, but only with the player they line up against.
    • Interceptions may be returned
    • A defensive player shall not hold, grasp or obstruct the forward progress of the runner when attempting to remove the flag. Defender will avoid contact of the player when attempting to pull flag. Defenders should be reaching from the side or behind the ball carrier to grab the flag. Charging at or jumping in front of the ball carrier is prohibited. Intentionally grabbing the ball carrier’s clothing will result in a penalty added onto the end of the play.
    • Any player pursuing a running or throwing quarterback may only pull flags. No contact, incidental or otherwise is allowed. Defense may only leave their feet to block a pass, but if they make contact with the quarterback before, during or after the ball is released, (whether ball is tipped or not) it will result in a major penalty.

    Penalties:

    • Offsides- 5 yards or half the distance replay down
    • Offensive pass interference- 10 yards from original spot or half the distance replay down
    • Defensive Pass interference – Ball moves to spot of foul automatic first down
    • Delay of game – 5 yards or half the distance
    • Unnecessary roughness – o Defense: 15 yards automatic first down
    • Offense: 15 yards loss of down
    • Offset penalties – replay down
    1. Offense: 5 yards from spot of the foul and the play will be whistled dead.
    2. Defense after interception: 5 yards from spot of foul begin offense
    • Acts of tackling, cheap shots, elbowing or an unsportsmanlike act will not be tolerated. Player may be ejected from the game and may result in unsportsmanlike penalty.
    • Obstruction of a player’s forward progress is a 10 yd. penalty from the spot of the foul. Automatic first down.
    • Any player instigating or encouraging a fight, taunting or throwing a punch will be immediately removed from the game.
    • Trash talking is illegal and may result in unsportsmanlike penalty. Any one verbally abusing a player, spectator, referee or employee of the 422 Sportsplex will be immediately removed from the game.
    • Personal fouls/unsportsmanlike penalties will result in an automatic first down and 15 yards from the end of the play. Player assessed the foul will be removed from the game for the remainder of the half, or longer.

    Equipment/Uniforms:

    • All teams must have matching shirts with contrasting numbers on back of at least 6” in height. Teams will use Sonic Tag-a-Flags. (Available at the 422 Sportsplex)
    • Ball will be provided by each team, each team uses their ball for one half.
    • 3 flags

    Weather:

    • If games are cancelled due to weather related cancellations, Sportsplex will make those games up. There are no refunds or credits.

    Contact Information
    Please contact the 422 Sportsplex at info@the422sportsplex.com or 610-323-9600

  • 422 Sportsplex 7 on 7 Flag Football Rules and Regulations

    NO current 7v7 league

    New Winter Policy: No games will be made up due to snow cancellations. Teams will instead be given free entry into our spring tournament series.

    General Rules

    • Individuals utilizing this facility do so at their own risk. The property owner(s), league operators, officers and owners and staff of The 422 Sportsplex assume no liability for any injuries or accidents, which may occur. Please refer to your Liability and Injury Waiver Release Forms.
    • Conduct within the facility and on the field should be conducted in the spirit of good sportsmanship.
    • No food, drinks, chewing tobacco, chewing gum, metal cleats permitted on playing surface. No sunflower seeds or similar type products are permitted in the facility.
    • No glass containers on the field or in the player boxes.
    • The 422 Sportsplex reserves the right to refuse play or service to anyone

    Sign Up Guidelines and Fees:

    • Teams sign up on a first come, first serve basis.
    • Teams can sign up anytime before session start date. To guarantee your team spot, a $100 non-refundable deposit is required 30 days prior to league start date. Deposits will only be refunded if The 422 Sportsplex does not have a league spot available for your team.
    • Full-payment is required one week prior to league start date or your team spot could be forfeited.
    • If full payment is made after the deadline, a $50 late fee will be charged.
    • If full payment is made after the deadline for individual sign-ups, a $10 late fee will be charged.
    • No teams will be accepted after the first game of league play.
    • Teams that are currently registered in a league at the Sportsplex may receive discounts from time to time. Any team incurring a forfeiture during a previous session shall not be eligible for discounts.
    • No individual will be allowed to participate in any league games, practice session, tournament, clinic, open pick-up game, or other activities until a release form has been properly completed and signed.
    • Individuals that sign up will be placed in a 422 Sportsplex database where other teams may contact you to recruit you for their team. If you still are not on a team, the 422 Sportsplex will create a team from all the individuals in the database. If there are not enough players to create a team, the Sportsplex will reimburse your deposit.

    Player Rosters:
    Player rosters must be turned in prior to the first league game. Men’s Flag Football rosters will be limited to 12 players. 2 Guest players are allowed during the season but NOT during playoffs. Changes will be permitted prior to the third game. Failure to comply will result in forfeiture of all games played with illegal player(s). Players may only be added later if a player is injured and removed from the roster for the remainder of the session. Proof of injury must be provided. Acceptable proof shall be a doctor’s note. At the discretion of management, a team may claim hardship and add one player after the third game for a fee of $25.

    ID Cards:
    Each player must have a 422 SportsPlex ID Card in order to play. ID Cards can be obtained at the front desk for $5.00. Referees will collect the ID Cards at the beginning of each game and hand them back to the team at the end of each game. If a player receives a red card during or after a game, that player’s ID Card will be confiscated and held in the front office until the player has served their suspension time. The card will then be given back to the player. Players under the age of 18 may request an ID Card, but must go through a waiver process. The General Manager and the Adult Leagues Manager must meet with the player and their parent, and the parent must sign a waiver for their child to play. The 422 SportsPlex has the right to deny any player an ID Card.

    Levels of Competition:
    The facility will offer the following divisional structure for adult teams, if enough teams are available:

    • Division 1- Premier division for teams with exceptional skills. College and former Professional football players allowed in this league.
    • Division 2- Recreational division for the average fan of the game that has not necessarily played organized football.

    The facility will offer the following divisional structure for youth teams, if enough teams are available:

    • Division 1- Premier division for the most advanced players and teams. High School football players must play in this league.
    • Division 2- For recreational players and beginners that have not necessarily played in organized football.

    The 422 Sportsplex reserves the right to make the necessary changes within league divisions to ensure an equal level of ability and competition.

    Players may only be on one roster in a given division and league. Players may participate in more than one division and league. A lower division team may not field more than three players from an upper division. Dulles Sportsplex reserves the right to determine if a player is considered too advanced for a given division and remove the individual from the team roster. This is done in the spirit of maintaining parity in a given division.

    Any players with current or former Collegiate or Professional experience must play Division 1. Any Collegiate players that want to play in a lower division must get permission from the league commissioner. No professional player, current or former, can play in a division lower than Division 1. Any professional players, current or former, caught playing in a lower division will be removed from that team’s roster and that team will forfeit every game in which that player played.

    Equipment:

    • Rubber molded cleats or turf shoes are allowed. No metal cleats allowed.
    • Teams must be dressed in matching colored jerseys with permanent numbers. If a team needs to change jerseys, the 422 Sportsplex will rent a set of pinnies for $5. No player will be allowed to participate without a jersey or Sportsplex scrimmage vest. The first team listed, the home team, is required to switch jerseys in the event that two teams have the same colors.
    • Each player on the field must wear a belt Sonic Tag-a-Flags. (Available at the 422 Sportsplex). The flags must be of contrasting color with the pants. Players and teams are responsible for providing there own flags.
    • Players of opposing teams must wear contrasting colored jerseys with numbers. The pants must be a different color than the flags. No article of clothing may cover any portion of a player’s flag (Excludes belts).
    • The use of headgear, of any nature, shoulder pads, body pads, or shoes with metal tipped cleats (regardless of material) is prohibited. Additionally, any unyielding or dangerous equipment is prohibited. Players may use an ace bandage. Knee braces will be covered by a soft yielding material not to exceed 3/8″ thickness. No loose jewelry of any kind will be worn.

    Game Schedule & Make-Up Games:
    If a team is unable to play a scheduled game the opposing team may choose to accept a 6-0 forfeit. If both teams agree to a make-up, they will be offered possible times from the facility management office. It will be the team managers or representatives responsibility to coordinate and select one of the available times. The team requesting to reschedule a match must request a reschedule in writing one week prior to subject game and submit a fee of $40 (to cover lost referee fees). Failure to do so will result in the game being forfeited.

    Forfeitures:
    A team forfeiting a game during any one session will be subject to the following fines:

    1. First Forfeit- $20 fine
    2. Second Forfeit- $40 fine
    3. Third Forfeit- Termination of team participation from the session and the loss of any re-registration priority.

    Fines for forfeitures must be paid prior to a team continuing the session schedule. A forfeiture will be incurred if a team has failed to field the minimum number of players within ten minutes from the start of the game clock. Teams incurring forfeitures during a session shall not be eligible for registration discount in the following session.

    Any team no show will result in a 6-0 victory for opposing team and no rescheduled game will be given.

    Sportsmanship:
    Individuals are expected to play under control and within the rules of the game, and to the best of their ability will avoid causing injury to themselves and other persons using the facility.

    Referees:
    Referees appointed to officiate each game have complete authority on the field of play, and their decisions on points of fact connected with the game are final. Judgment calls cannot be questioned, only enforcement of the rules. Officiating will be monitored and assessed periodically and management will always try to provide quality officiating at the facility. Constructive comments regarding officiating are welcome and encouraged. Please submit any such comments in writing. Complaints regarding officials should be submitted in writing, contain points of fact, and have your name and the name of your team at the top. Do not discuss officiating or the officials with the facility staff during or immediately after your game.

    Fighting Policy:
    The 422 Sportsplex has a ZERO TOLERANCE POLICY toward fighting. Anyone fighting will be ejected and they will be terminated from playing the rest of the session. Furthermore, the situation will be reviewed by the league commissioner to determine whether the player will be banned from the facility for more than one session. The 422 Sportsplex reserves the right to ban permanently any player involved in a fight. It is the responsibility of the player to apply for reinstatement to the facility if he or she is involved in a fight. At this time the player will receive the terms and conditions of the commissioner’s disciplinary action. Any player that does not apply for reinstatement will not be allowed back into the facility. Application for reinstatement may be subject to a fine, as determined by the league commissioner.

    A player or coach sent off in (or after) a game by a referee will automatically be suspended from the next game in the session. In addition, a player will be banned from playing on any other team until the suspension has been served. If a player is ejected in the last game of a session (he/she) will be prohibited from playing in the first game after he/she registers for another session.

    • Any of the following offenses will result in disciplinary action as outlined above:
    • A player or coach using foul and abusive language.
    • Persistent infraction of the rules after receiving a caution by the referee.
    • A player or coach involved in violent conduct; (including, but not limited to: spitting, threatening, continued rough play, etc.) will be suspended as outlined above and, in addition, will be suspended for one additional game and subject to further disciplinary action as decided by the facility management.
    • Assaulting an official will result in automatic suspension from any further activities at the The 422 Sportsplex. The Police will be notified of any such incident.
    • Should a coach of a team be unable to control a player’s actions after he or she has been penalized or thrown out of a game the coach will also be suspended as outlined above.
    • A player jumping from the player box onto the field to break up or participate in a fight will automatically be ejected from the game and will be subject to the same penalties as outlined above.

    A $100 bond will be required from any team involved in an altercation where more than one player is involved in a fight. Should a bond be placed against a team, the bond must be paid prior to the team’s next game, or that game will be forfeited. The terms of the bond will be given in writing to the team. Should the team fail to adhere to the terms, the bond will be forfeited to the arena and the team’s participation will be terminated. If the team adheres to the terms of the bond, then the team will receive the $100 bond at the end of the session.

    It is the responsibility of each player and the player’s team representative to be aware of the total status of their player’s infractions. Failure to comply may result in further disciplinary measures which may include suspension of the coach/rep. and forfeiture of games in which that player participated.

    Protest:
    Intention to file a protest must be noted in writing immediately following the game. A formal written protest, must be submitted to the 422 Sportsplex within 48 hours after the end of a game. The league commissioner will review and have the final authority on all protests. ALL DECISIONS MADE BY THE COMMISSIONER ARE FINAL. Only violations of the laws of the game, rules or guidelines of the facility as published are matters for protest. Any protests regarding fielding of illegal players must be brought to the attention of the game officials prior to the suspected player(s) leaving the field of play.

    Awards:
    The 422 Sportsplex will award winning teams with various prizes. Each first place team will receive either 12 trophies, 12 champion shirts or a 10% discount off the following session. If trophies are being ordered, they must be ordered within two weeks of the session ending.

    FLAG FOOTBALL RULE BOOK

    Clock:

    • 2 Twenty minute halves, running clock
    • 2 minute half time – Team not starting with ball in first half, gets ball to start
    • Each team has 2 time outs per game of 30 seconds each (time out resets play clock)
    • 20 second play clock
    • 15 second P.A.T. play clock
    • Team must have a minimum of four rostered players at the start of the game. Less than four constitutes a forfeit regardless of any game continuing.
    • Clock stops at 2 minutes if the score is within 12 points at each incomplete pass, penalties, and change of possession.
    • At 5 minutes left in the game, if the point spread is 24pts or more, no more time-outs from either team will be permitted

    Ball Movement:

    • Team has 4 plays to cross mid field for first down and then 4 plays to score
    • On fourth down offense has 2 options:
    1. Go for first down (if in their defensive zone). If offense doesn’t make first down whether through incompletion or inadequate yardage, defense takes over where ball carrier is down or original line of scrimmage if incompletion.
    2. Offense can opt to punt and the ball will be spotted at opposite 3-yard line with opposing team taking possession there.
    • If the ball is intercepted, offense is spotted at end of return and offense is started.
    • Ball is dead on contact with net or wall.
    • Play is dead when ball carrier’s knees make contact with the ground.
    • Coin toss determines who begins with ball at beginning of game, other team starts second half.

    Line of Scrimmage: The offensive team must have a minimum of two players set on the line of scrimmage at the snap.  One additional player may be in motion, but they do not count as a player on the line.

    Defense must have two down linemen who line up inside the outside shoulders of the offensive linemen.

    Scoring:

    • points for a Touchdown
    • 2 points for safety
    • 2 points for conversion after touchdown, ball is spotted on 10 yard line.
    • 1 point for conversion after touchdown, ball is spotted on 5 yard line.

    Defense:

    • Player is tackled when one flag is pulled. Exception: In order to achieve a first down or touchdown, the ball carrier’s flags and the ball must cross the plane of the first down line or the goal line.
    • After pulling a flag, defender must raise the flag above his head.
    • Defender must hand flag back to ball carrier.
    • If flag falls out before player has possession of ball they will be down with one hand touch
    • If flag falls out after player has possession of ball they are down at spot of flag, unless in the opinion of the referee the player is in the clear of all players.
    • Receivers may hand check off the line within the first five yards, but only with the player they line up against.
    • Interceptions may be returned.
    • A defensive player shall not hold, grasp or obstruct the forward progress of the runner when attempting to remove the flag. Defender will avoid contact of the player when attempting to pull flag. Defenders should be reaching from the side or behind the ball carrier to grab the flag. Charging at or jumping in front of the ball carrier is prohibited. Intentionally grabbing the ball carrier’s clothing will result in a penalty added onto the end of the play.
    • Any player pursuing a running or throwing quarterback may only pull flags. No contact, incidental or otherwise is allowed. Defense may only leave their feet to block a pass, but if they make contact with the quarterback before, during or after the ball is released, (whether ball is tipped or not) it will result in a major penalty.

    Penalties:

    • Offsides- 5 yards or half the distance replay down
    • Offensive pass interference- 10 yards from original spot or half the distance replay down
    • Defensive Pass interference – Ball moves to spot of foul automatic first down
    • Delay of game – 5 yards or half the distance
    • Unnecessary roughness –
    1. Defense: 15 yards automatic first down o Offense: 15 yards loss of down
    2. Offset penalties – replay down
    • Flag guarding
    1. Offense: 5 yards from spot of the foul and the play will be whistled dead.
    2. Defense after interception: 5 yards from spot of foul begin offense
    • Acts of tackling, cheap shots, elbowing or an unsportsmanlike act will not be tolerated. Player may be ejected from the game and may result in unsportsmanlike penalty.
    • Obstruction of a player’s forward progress is a 10 yd. penalty from the spot of the foul. Automatic first down.
    • Any player instigating or encouraging a fight, taunting or throwing a punch will be immediately removed from the game.
    • Trash talking is illegal and may result in unsportsmanlike penalty. Any one verbally abusing a player, spectator, referee or employee of the 422 Sportsplex will be immediately removed from the game.
    • Personal fouls/unsportsmanlike penalties will result in an automatic first down and 15 yards from the end of the play. Player assessed the foul will be removed from the game for the remainder of the half, or longer.

    Equipment/Uniforms:

    • All teams must have matching shirts with contrasting numbers on back of at least 6” in height. Teams will use Sonic Tag-a-Flags. (Available at the 422 Sportsplex)
    • Ball will be provided by each team, each team uses their ball for one half.
    • If games are cancelled due to weather related cancellations, Sportsplex will not make those games up. There are no refunds or credits.

    Contact Information
    Please contact the 422 Sportsplex at the422sportsplex@yahoo.com or 610-323-9600

Adult leagues follow the following format:

  • 6-week league 
  • $60 per player (includes referee fees)
  • Additional $10 for 6-week long building pass
  • 2-20 minute halves, 5-minute halftime
  • 7v7 for games (Minimum of 8 players per roster) 
  • Co-ed teams are encouraged 

We invite captains to bring or assemble their teams, and individuals without teams can sign up to join a house team or be placed on a team!

  • Rules are the following:
    • Only 6 players on the floor at any given time: 3 in the front row and 3 in the back row.
    • Points are made on every serve for the winning team of the rally (rally-point scoring).
    • Players may not hit the ball twice in succession (a block is not considered a hit).
    • Ball may be played off the net during a volley and on a serve.
    • A ball hitting a boundary line is in.
    • A ball is out if it hits an antennae, the floor completely outside the court, any of the net or cables outside the antennae, the referee stand or pole, or the ceiling above a non-playable area.
    • It is legal to contact the ball with any part of a player’s body.
    • It is illegal to catch, hold or throw the ball.
    • A player cannot block or attack a serve from on or inside the 10-foot line.
    • After the serve, front-line players may switch positions at the net.
    • Matches are made up of sets; the number depends on level of players
    Violations are the following:
    • Stepping on or across the service line when serving while making contact with the ball.
    • Failure to serve the ball over the net successfully.
    • Ball-handling errors and contacting the ball illegally (double touching, lifting, carrying, throwing, etc.)
    • Touching the net with any part of the body while the ball is in play.
    • Blocking a ball coming from the opponent’s court and contacting the ball when reaching over the net if your opponent has not used 3 contacts AND has a player there to make a play on the ball.
    • Attacking a ball coming from the opponent’s court and contacting the ball when reaching over the net when the ball has not yet broken the vertical plane of the net.
    • Crossing the court centerline with any part of your body, with the exception of a hand or foot. It is only considered a violation if the entire hand or entire foot crosses the court centerline.
    • Serving out of rotation or out of order.
    • Back row player blocking (deflecting a ball coming from the opponent) when, at the moment of contact, the back row player is near the net and has part of their body above the top of the net. This is an illegal block.
    • Back row player attacking a ball inside the front zone, at the moment of contact, the ball is completely above the net. This is an illegal attack.

Adult leagues follow the following format:

  • 6-week league 
  • $60 per player (includes referee fees)
  • Additional $10 for 6-week long building pass
  • 2-20 minute halves, 5-minute halftime
  • 7v7 for games (Minimum of 8 players per roster) 
  • Co-ed teams are encouraged

We invite captains to bring or assemble their teams, and individuals without teams can sign up to join a house team or be placed on a team!

  • Games will be played in two (2) twenty (20) minute halves with a running clock until the last two (2) minutes of the second half
    • The clock will stop with less than two (2) minutes remaining in the second half during any dead ball or foul called, UNLESS one team is leading by twenty (20) or more points
    • If the lead becomes less than fifteen (15) points during the last two (2) minutes, the clock will stop on any dead ball or foul called
  • Each team is granted two (2) timeouts PER GAME to be used in regulation.  They may NOT be used in overtime 
    • Timeouts may ONLY used by players on the court
  • The clock will stop for any injury timeouts initiated by the referees and will restart once the ball is live again
  • In women’s leagues, a thirty (30) second shot clock will be enforced, at the discretion of the referee
    • If the offensive team does not attempt a shot within that time, the ball will be turned over to the opposing team
  • OVERTIME-
    • If a game is tied after regulation play, a two (2) minute overtime period will be played. The first minute of overtime will have a running clock. The second minute of overtime the clock will stop during normal clock stoppages
    • During playoff games, additional two (2) minute overtime periods will be played until there is a winner

*Rates apply to hours during the week from 3pm to Midnight and all day during the weekends.  A 25% discount will be applied for all time reserved before 3pm during regular weekdays (non-holidays). Winter rates apply to all rentals before 3pm during our camp and school day-off seasons, and no discounts aside from what is already listed will be given.

**During the Summer, Spring and Fall rates apply to times between 3pm and 11pm during the week and all weekends.

Rental Rates are for individual activities or practice times for teams. It is prohibited to rent practice fields and run tournaments, camps, clinics or leagues without the specific permission of management. Prices will vary for these activities. Please call the facility for prices and availability at 610-323-9600.

Discounts

Discounts given only for hours rented within the specific sessions. Hours do not have to be consecutive. All hours have to be booked in advance for discounts to apply. If you add additional hours after your contract has been executed you will not receive a discount. For example, if you book 8 hours on a soccer field in December and decide to rent an hour in February after you have completed your December contract, you will not receive the discounted rate. Full rates will apply.
 

Payment

If you rent four (4) hours or less, full payment is required at the time of the rental. If you rent more than four (4) hours, a 25% non-refundable deposit is required, with full payment owed at the time of the first rental. If you have a long-term rental that spans several months, you may opt to pay each month separately at the beginning of the month. This must be stated in writing by you at the execution of your contract. If your rental contract does not exceed two months, full payment is due at the time of the first rental. If payment is not received at the due date, a $50 fine may be assessed and your rental contract can be terminated.

 

Cancellation Policy

All payments, including deposits are non-refundable

We do no accept winter (Nov 1-Mar 31) rental cancellations for non-weather related issues. All time booked during those months are the responsibility of the team or organization regardless of any hardships.

Fall, Spring, and Summer Cancellations-

Customers must fill out and sign a cancellation form for any dates they want to cancel. It is the responsibility of the customer to obtain this form and deliver it to the Sportsplex.

Customers will responsible for full payment of all rentals within thirty days from the date of cancellation. Customers will be exempted from this responsibility if the Sportsplex is able to resell the cancelled time. It is the responsibility of the customer to find out if the time was resold. Deposits are non-refundable even if time is resold. If a customer cancels outside the thirty day period, then any payments greater than the deposit will be refunded in full.

If the facility is closed for any reason, customer shall receive a facility credit toward a future rental date. If no dates are available, customer shall receive a refund for only those dates in which the facility was closed.

Rental Increments & Setup Time

All times shall be rented on the hour, in one hour long increments, unless otherwise agreed upon.

Please include set-up time in your rental. Please note: it takes about five to ten minutes to set up a volleyball court. It is the responsibility of the customer to include set up in their rental.

End Time

Please be courteous of others– when your time is completed, promptly leave the court or field of play so that the next rental can use the field. It is the responsibility of the customer to end their rental at the allotted time.  Anyone who continues to practice or play after their time has been completed will be billed and may forfeit their rights to future rentals at the Sportsplex.

Instructions for Rental Managers/Organizers

All participants of rentals are required to sign the new facility participation waiver.

Please contact the facility for instructions on how to set up your rental and send all participants a link to the sign the new waiver and complete their membership.

SMG Waiver of Liability

Players shall play at their own risk.

All customers must declare their use of the rental space. Any use outside this declaration will be an automatic forfeiture of their rental agreement.

Agreement to the terms and conditions of our new waiver/membership is REQUIRED for facility participation.

SOCCERS CAMPS IN POTTSVILLE, PHOENIXVILLE, COLLEGEVILLE & GILBERTSVILLE, PA

If your kid is already madly in love with soccer, you might have been looking at different soccer camps near Pottsville that you can send them to. Or, you might be trying to get your child into a sport, and for this reason you have decided to look at soccer camps to try and encourage them. Whatever the reason, the important thing is that you have now found us, and we can provide the children of the Phoenixville area with the very best soccer sessions! 

The Benefits Of Soccer Camps

Some parents do not see the point in sending their children to a camp dedicated to helping their child learn and develop their athletic skills. However, you will find that if you do decide to let your kid attend a camp near Collegeville, they are going to learn so much more than just how to play soccer. They will learn to develop the ability they already had to make them the best they could possibly be.

However, they will also get the opportunity to meet new friends that could last a lifetime. Developing their social skills and learning how to be part of a team is all part of the education that your kid will experience when they attend soccer camps. It doesn’t matter if you are in Gilbertsville, PA or Pottsville, because our service can cater to all children around these areas.

How To Get Started

If you are wondering how you would go about getting your child into one of our soccer camps, then you can find all the information that you are going to need right here! We run a variety of summer camps near Gilbertsville residents know and trust to provide the very best for their children. Or, alternatively you can contact us and we will be happy to give you all the information that you are looking for regarding toddler soccer near Collegeville, as well as all the other soccer camps that we run.

Fit And Fun

Our soccer camps don’t just provide you with the skills they need to excel in leagues. Instead, they ensure that your child is fit and healthy. Soccer involves plenty of running and works out the arms as well as the legs. If you’re looking to keep your kids fit even through the off-season our summer camps could be the perfect solution. This will provide a great introduction to this wonderful sport.

As well as keeping your child in optimum physical health, our soccer camps are also going to provide a good time for your children. Remember, if you’re not sure whether soccer is the right sport for your child, we also run multi-sports camps near Phoenixville. These provide a vast level of experience in all different sports so kids can find the choice for them. This includes everything from inline hockey to basketball so your child is certain to find the perfect match.

Click on the General Soccer tab above to register for our soccer camps.

SOCCERS CAMPS IN POTTSVILLE, PHOENIXVILLE, COLLEGEVILLE & GILBERTSVILLE, PA

If your kid is already madly in love with soccer, you might have been looking at different soccer camps near Pottsville that you can send them to. Or, you might be trying to get your child into a sport, and for this reason you have decided to look at soccer camps to try and encourage them. Whatever the reason, the important thing is that you have now found us, and we can provide the children of the Phoenixville area with the very best soccer sessions! 

The Benefits Of Soccer Camps

Some parents do not see the point in sending their children to a camp dedicated to helping their child learn and develop their athletic skills. However, you will find that if you do decide to let your kid attend a camp near Collegeville, they are going to learn so much more than just how to play soccer. They will learn to develop the ability they already had to make them the best they could possibly be.

However, they will also get the opportunity to meet new friends that could last a lifetime. Developing their social skills and learning how to be part of a team is all part of the education that your kid will experience when they attend soccer camps. It doesn’t matter if you are in Gilbertsville, PA or Pottsville, because our service can cater to all children around these areas.

How To Get Started

If you are wondering how you would go about getting your child into one of our soccer camps, then you can find all the information that you are going to need right here! We run a variety of summer camps near Gilbertsville residents know and trust to provide the very best for their children. Or, alternatively you can contact us and we will be happy to give you all the information that you are looking for regarding toddler soccer near Collegeville, as well as all the other soccer camps that we run.

Fit And Fun

Our soccer camps don’t just provide you with the skills they need to excel in leagues. Instead, they ensure that your child is fit and healthy. Soccer involves plenty of running and works out the arms as well as the legs. If you’re looking to keep your kids fit even through the off-season our summer camps could be the perfect solution. This will provide a great introduction to this wonderful sport.

As well as keeping your child in optimum physical health, our soccer camps are also going to provide a good time for your children. Remember, if you’re not sure whether soccer is the right sport for your child, we also run multi-sports camps near Phoenixville. These provide a vast level of experience in all different sports so kids can find the choice for them. This includes everything from inline hockey to basketball so your child is certain to find the perfect match.

Click on the General Soccer tab above to register for our soccer camps.

SPORTS CAMPS NEAR POTTSTOWN, COLLEGEVILLE, PHOENIXVILLE, & GILBERTSVILLE, PA

If you have been looking at multi-sports camps to send your child to this summer, then you are probably searching for the best one around. We are one of the greatest sports camps that your child will ever experience, making sure that each day is packed with fun activities that everyone can enjoy. Whether you are from Pottstown, Collegeville, Gilbertsville, PA or Phoenixville, we can cater to your needs! 

What Is A Sports Camp?

At various sports camps, your children will learn to enhance their skills at a specific sport, but when you choose a multi-sports camp like ours, your kid will be able to develop in all different areas. We believe that this is important because it allows the young people of places like Pottstown the variety necessary to be able to choose a sport that they love. However, they are also not going to be limited to just one thing which can become quite intense for young children. Instead, you will find that we provide the best training in countless different sports, meaning that all the children who visit us will try all new things!

Why Go To One Of Our Sports Camps?

Some people might ask why you would even consider heading to sports camps instead of training at home? The answer is that it will give your child the opportunity to make friends outside of their usual friendship circles, and meet others who enjoy sports just as much as they do.

Multi-sports camps also provide children with the opportunity to have a break from their usual sport, if they have one. We can offer your child a structured opportunity for them to grow and develop in a safe environment. You might find that there are not a lot of sports camps that are local to you, but if you are in Pottstown, Collegeville, Phoenixville, or Gilbertsville, PA, then our multi-sports camp can accommodate your needs.