Reminder: Building pass and waiver required for entrance

Adult Soccer Rules

RULES FOR ADULT INDOOR SOCCER

General

General Rules
  • Conduct within the facility and on the field should be within the spirit of good sportsmanship.
  • Individuals utilizing this facility do so at their own risk. The property owner(s), league operators, officers and owners and staff of 422 SportsPlex assume no liability for any injuries or accidents, which may occur. Please refer to your Liability and Injury Waiver Release Forms.
  • No individual will be allowed to participate in any league games, practice session, tournament, clinic, open pick-up game, or other activities until a release form has been properly completed and signed. The facility waiver can be signed online or in print form.
  • No food, drink, chewing tobacco, chewing gum, or metal cleats permitted on turf playing surface. No sunflower seeds or similar type products are permitted in the facility. No glass containers on the field or in the player boxes.
  • No Spitting
  • No outside food or drink of any kind will be permitted in the facility. Any outside food or drink will be confiscated.
  • If games are canceled due to weather-related cancellations, Sportsplex will not make those games up. There are no refunds or credits.
  • 422 SportsPlex reserves the right to refuse play or service to anyone.
  • Any fighting will result in permanent banishment from the facility.
Team Registration

A non-refundable deposit is required to register a team. Those teams already participating in leagues receive priority over new teams when registering for the next session. However, teams playing in current sessions must register and submit a non-refundable deposit at least three weeks prior to the next session’s starting date in order to guarantee themselves a spot in the next session.

Once the three-week deadline has passed, registration will be open to all teams that wish to play and the league will be filled on a first-come, first served basis. This policy only applies to teams that wish to continue playing in the same league. Any team not participating in a current league may be placed on a waiting list until 20 days before the next session when registration opens up to all teams that wish to play.

Full payment is required by the start of the first game of a session or the team will be assessed a late fee and possibly forced to forfeit. If full payment is not made by the start of the second game, the team will not be allowed to play any further games until the balance is paid in full. All members of a team are jointly responsible for the full payment of the team fee; however, it is the team captain who is ultimately held responsible in the case of overdue, unpaid balances.

Team Managers

Team managers are the representative for the team and are responsible for passing on any information that 422 SportsPlex needs to communicate to each team. The team manager is also responsible for seeing that all team fees are paid on time and ensuring that his or her team is aware of the rules of the game as well as 422 SportsPlex rules and policies.

Individuals

Individuals that sign up will be placed in a 422 SportsPlex database where other teams may contact you to recruit you for their team. If you still are not on a team, the 422 SportsPlex will create a team from all the individuals in the database if enough players are available.

League Rules

Equipment

Teams are required to have matching uniforms. If a team does not have uniforms by the second game they will be required to purchase shirts from the SportsPlex. A “uniform” is at least defined by matching shirts with different numbers for each player, and numbers must be permanently affixed. Rubber molded cleats, turf shoes, and tennis shoes are allowed. Shin guards are required for all leagues. If there’s a conflict, the home team (listed first on the schedule) will change uniforms.

ID Cards

All players, rostered and guest, are required to have a 422 SportsPlex ID card in order to play in any adult league. ID Cards can be obtained at the front desk for $5.00. Valid photo identification with date of birth is required to obtain an ID Card.

Referees will collect the ID Cards at the beginning of each game and hand them back to the team at the end of each game. If a player receives a red card during or after a game, that player’s ID card will be confiscated and held in the front office until the player has served their suspension time. The card will then be given back to the player.

Players under the age of 18 may request an ID card but must go through a waiver process. The General Manager or the Adult Leagues Manager must meet with the player and their parent, and the parent must sign a waiver for their child to play. The 422 SportsPlex has the right to deny any player an ID Card.

Team Rosters

Team rosters must be turned in prior to the first league game. Additions and or changes will be permitted prior to the third game. Only rostered players can play in seeded play that could result in a team advancing to the championship game and championship games.

At the discretion of management, a team may claim hardship and add one player after the third game. A player may only be added after the third game if an unforeseen circumstance occurs such as but not limited to injury or relocation and a rostered player is unable to play for the remainder of the session. Proof of hardship must be provided in writing. Examples include a doctor’s note and employment acceptance letter.

Any player on a roster that is found to be illegal will forfeit all the games for the team during that season. It is the responsibility of the manager of the team to know which players are legal or illegal. Management reserves the right to check the identifications of any player on a player roster to check and see if they are legal players under management guidelines.

Official Games

A game is considered “official” after one completed half of play. If there is an injury or other unforeseen circumstance such as a power outage, the current score will stand as official once a half has been played.

Forfeits & Make-Up Games Forfeits:

Team captains must call or email the 422 SportsPlex to inform them of the forfeit (players cannot cancel a game, only the team captain). The SportsPlex will then notify the other team. If a team shows up to play and the opposing team does not show up, then the team present will win by forfeit. In the case of a forfeited game, players from the teams are normally allowed to use the field, to practice, scrimmage, etc. However, 422 SportsPlex reserves the right to use the field, at that time, for other activities at the discretion of management.

Forfeiture will be incurred if a team has failed to field the minimum number of players (4 player minimum) within ten minutes from the start of the game clock. If at any point during the game if a team can not field 4 players, the team will forfeit. This includes playing down due to yellow cards, red cards, or injuries.

Teams incurring forfeitures during a session may not be allowed to play in subsequent sessions. A game clock will not stop once it has started, and it will not be reset if a team shows up late. Any team no show will result in a 3-0 victory for opposing team and no rescheduled game will be given.

After the first forfeit, the team that forfeited will receive a warning. The second forfeit, a $50 fine. If a team forfeits three times in one season, they’ll be pulled from the league, all money paid will be lost, and the team will have to pay in full at the time of registration for all future leagues.s

Make-ups: If a team is unable to play a scheduled game, the opposing team may choose to accept a 3-0 forfeit. If both teams agree to a make-up, they will be offered possible times from the facility management office. It will be the team manager’s responsibility to coordinate and select one of the available times and confirm the new game time. Failure to do so will result in the game being forfeited. The 422 SportsPlex is not responsible for teams that neglect this rule and fail to notify the opposing team that they are not going to make a scheduled game. 422 SportsPlex does not guarantee that all rescheduling requests will be honored.

  1. Email the 422 Sportsplex to inform the facility of the forfeited game.
  2. The team requesting the make up must pay a $20 fee to cover the cost of the referee. The referee fee must be paid at the time of the rescheduling.
Sportsmanship

Individuals are expected to play under control and within the rules of the game, and to the best of their ability will avoid causing injury to themselves and other persons using the facility.

Referees

Referees appointed to each game have complete authority on the field of play, and their decisions on points of fact connected with the game are final. Officiating will be monitored and assessed periodically and management will always try to provide quality officiating at the facility. Constructive comments regarding officiating are welcome and encouraged. Please submit any such comments in writing via email or stop by the front desk and ask for a game evaluation form.

Complaints regarding officials should be submitted in writing via email. Please include the game date, time, and field number, and have your name and the name of your team at the top. Teams are asked not to discuss the officiating in a game immediately following their game. The commissioner will take seriously all complaints written 24 hours after a game. The staff will not take seriously complaints directed at him/her immediately following a game, verbal or written. The commissioner will not overturn any calls made by the referee during the course of a game.

If a team suspects an illegal player or other illegal activity associated with other teams, they should inform the staff immediately. If this activity is discovered after the game is completed, the team should file a formal protest to the commissioner. Please read our rules above to understand how to file a formal protest. Do not discuss officiating or the officials with the facility staff during or immediately after your game.

INDOOR SOCCER RULEBOOK

The Rules below are either substituted for or supplemental to FIFA soccer rules. Any situations not covered below fall under the jurisdiction of FIFA.

Game Length

Adult Game Length: Two 22 minute periods with a 2-minute halftime.

Warm-Up Area

422 SportsPlex does not guarantee any areas for teams to warm-up prior to their games. Teams will have approximately two minutes to warm-up prior to the start of the game. There is no guarantee that these two minutes will be available.

Levels of Competition

422 SportsPlex reserves the right to determine if a player is considered too advanced for a given division and remove the individual from the team roster. This is done in the spirit of maintaining parity in a given division.

Any player 18 years or older is eligible to play in our adult leagues. Players with current or former division 1 college, semi-professional or professional experience must play Division 1. Premier players that want to play in a lower division must get permission from the league commissioner. Any premier player caught playing in a lower division will be removed from that team’s roster and that team will forfeit every game in which that player played.

  • Division 1- Premier players: For the most advanced players and teams. Current or former division 1 college, semi-professional and professional players.
  • Division 2- Competitive players: For players with several years of high school and/or college soccer experience. No current or former professional players allowed.
  • Division 3- Recreational players: For the recreational player and beginner. No current or former division 1 college, semi-professional or professional players allowed.

Players may only be on one roster in a given division. Players may participate in more than one division and league.

Coed League Play

Coed Leagues must have at least 2 women on the field of play at all times. If a team has only one woman on the field of play, a team must play down a player until another woman fills that spot. If a team has no women, the game is forfeited.

Roster

The maximum roster size will be 12 players. If rostered players are unable to play, they may be substituted by a guest player. A team may only use up to 3 guest players per game. Teams play 6v6 (small field) or 9v9 (full field) in the adult league games. Teams may not have more than 13 players on the bench at any given time (12 players and 1 coach). Rostered players can enter the game at any time. Guest players must enter the game before the 1st half.

Guest Players

All adult teams are allowed guest players as outlined in the above rules. Guest players may be rostered on another team in the same league, but must be approved by the opposing team in order to be allowed to play. Failure to have the opposing team approve a guest player from the same league will result in a forfeit for the team utilizing the guest player. Guest players can be rostered in other leagues as long as the player is playing at the appropriate level. Teams violating any of the general rules regarding guest players will forfeit their game. Any team playing for the division championship (Play-off games ) will not be allowed to use any guest players for that game. All players who play in the play-off and championship game must be on their team’s original roster from the start of the season.

Kick-Off

The home team (the first team on the schedule) will kick-off the first half. The visitors will kick-off the second half. The kickoff can go backwards. A goal can be scored directly on a kickoff.

Substitutions

Substitutions are free and unlimited as long as such substitutions do not interfere with the flow of the game. All substitutions must happen along the team’s sideline. Furthermore, each and every substitution must wait until the player they are substituting for is off the field before they can enter. Teams that violate this rule will be given a warning for having too many players on the field by the referee. If a team has been warned but continues to ignore this rule, then the referee will award a direct kick to the opposing team from the point of infraction. The referee has the right to award a yellow card if teams continue to ignore this rule. Any team that continues to make illegal substitutions after the opposing team is awarded a free kick will be given a team yellow card.

Teams may substitute for the goalkeeper during play. The referee should be notified of a change in a goalkeeper. Play will stop for goalkeeper substitution at the referee’s discretion. Penalty for failure to notify official of keeper substitution will result in a loss of possession.

Out of Bounds
  • Throw-ins enforced when out of bounds (touchlines)
  • A goal cannot be scored directly by a throw-in. A goal kick is awarded to the opposing team.
  • Balls leaving the field of play over the end line result is a goal kick or corner kick.
  • In 9v9 play, if the ball hits the ceiling or a light inside the field of play, a direct free kick will be awarded to the opposing team from the point of infraction.
  • In 6v6 play, if the ball hits the lights it is considered out of play on the touchline and depending which team last touched the ball either a goal kick or corner kick will be awarded to the opposing team.
  • If the ball hits the ceiling or a light INSIDE THE PENALTY AREA, a goal kick or corner kick (depending on the last touch) will be awarded to the opposing team.
  • The wire running above the field of play is part of the field and it is IN-PLAY, including in the penalty area.
Free Kicks

All free kicks are DIRECT.

In 6v6 play, the defensive team must retreat automatically 3 yards from the ball and keep that distance until the ball is kicked.

In 9v9 play, the defensive team must retreat automatically 6 yards from the ball and keep that distance until the ball is kicked.

Repeated failure to retreat or failure to retreat after the initial request by the kicker or referee is encroachment, and the referee may award a re-kick or a yellow card for more egregious offenses.

Only one whistle will be sounded for free kicks. Failure to take such kick within five seconds results in a turnover of possession where the opposing team will take the free kick from the same spot.

If the offensive team requests the referee to set the proper defensive wall distance, a second whistle will be required to restart play.

Penalty Kicks / Misc Rules

Penalty Kicks
Penalty kicks shall be taken from the top of the penalty area. The keeper may move side-to-side on the goal line but not forward until the ball is kicked. When the whistle is blown, the kicker has 5 seconds to take the kick. If a player does not kick the ball within 5 seconds, then the penalty kick will be taken away and the defense will obtain possession of the ball. The player taking the penalty kick may take as many steps as desired.

Goalkeepers

  • After gaining possession of a ball, the goalkeeper must release it within five seconds.
  • The goalkeeper may not pick up a ball that has been intentionally passed to him by a teammate off of that teammate’s foot. Any goalkeeper infraction results in a direct free kick awarded to the opponents at the penalty area line. (In 6v6 play, a direct free kick will be taken at the 30-foot mark.)
  • If there is an obstruction or inadvertent charging committed against the goalkeeper, the referee will award a free kick. Violent or serious foul play against the goalkeeper may result in a yellow or red card.

Center Line Rule

  • In 6v6 play, the center line rule is in effect whenever the keeper is in possession of the ball with his hands. Prior to crossing the center line, the distributed ball must first touch the floor outside of the box, a teammate, or an opposing player. The center line rule applies to drop-kicks, punts, goal-kicks, as well as throws by the keeper.
  • A violation results in a direct free kick for the opponent from the center line.
  • If the keeper releases the ball to the ground by rolling it, including within the goal area, the ball is in play and may be fairly challenged by the opponent. The center line rule no longer applies in this case.
  • For 9v9 play, the center line rule is not in effect and there are no restrictions.

Yellow and Red Cards
All cards given by referees are final and are not subject to protest.

Yellow Card Policy: Any player that receives a yellow card will be sent off for a two-minute penalty. The team of that carded player shall play a person down for the duration of those two minutes. The 2-minute timer begins when the ball is played after the caution is administered. If a team receives a team yellow card, the manager shall pull one player off the field to serve the mandatory two-minute penalty. The referee shall keep track of the two-minute penalty and inform the penalized team when the penalty is completed, at which time the team shall play at full strength.

If one player receives three yellow cards in one season, he/she must sit out one game. Once the one-game suspension is served the yellow card count is cleared and the same policy goes into effect again.

A yellow card will be given for consistent spitting. If a player continues to spit on the field after being warned, the referee reserves the right to issue said player a yellow card. NO SPITTING will be tolerated.

Red Card Policy: Any player that receives a red card shall be sent completely off the playing area and shall not return. If a player receives a yellow card and receives a second yellow card or a red card while on the bench serving the two-minute penalty, the team shall play the rest of the game a player down.

Any player that is red carded for their conduct on the bench shall be sent completely out of the facility and shall not return. They may not sit on the sideline and watch the remainder of the game. If you receive a red card you must exit the facility and not return until your next scheduled game after a red card suspension has been served. The team does not play down a person. If a team receives a team red card, the manager shall pull one player off the field and the team shall play the rest of the game one player down.

A player or coach that is red carded during or after a game by a referee will automatically be suspended for the next game of the league in which they received the red card. For example, if a player is red carded on a Tuesday, he or she will not be eligible to play until the Wednesday of the following week. In addition, the player will be banned from playing on any other team until the suspension has been served. In the case of a doubleheader, if a player is red carded during their first game of the night, they must sit out their next game. The suspension is then considered served. However, if a player is red carded in the second game of the night, they must serve the one-week suspension as outlined above. If a player is ejected in the last game of a session (he/she) will be prohibited from playing in the first game after he/she registers for another session.

Any team that causes a game to be called by the referee before time has expired due to unsportsmanlike conduct or extreme unsafe play shall forfeit that game

422 SportsPlex has a ZERO TOLERANCE POLICY toward fighting. Anyone fighting will be ejected and they will be banned from the facility permanently. This means that said player cannot participate or spectate at the SportsPlex ever again.

  • A player or coach red carded for the offense of “foul and abusive language” will be suspended as outlined above.
  • A player red carded for the offense of “persistent infraction of the rules” or receiving a second yellow card will be suspended as outlined above.
  • A player or coach red carded for the offense of “violent conduct” (including, but not limited to: spitting, threatening, continued rough play, etc.) will be suspended as outlined above and, in addition, will be suspended for one additional game and subject to further disciplinary action as decided by the facility management.
  • A player or coach red carded for “assaulting an official” will automatically be suspended from any further activities at the 422 SportsPlex.
  • Should a coach of a team be unable to control a player’s actions after a red card is issued, the coach will also be suspended as outlined above.
  • A player jumping from the player box onto the field to break up or participate in a fight will automatically be ejected from the game and will be subject to the same penalties as outlined above.
  • A $100 bond will be required from any team involved in an altercation where more than one player is involved in a fight. Should a bond be placed against a team, the bond must be paid prior to the team’s next game, or that game will be forfeited. The terms of the bond will be given in writing to the team. Should the team fail to adhere to the terms, the bond will be forfeited to the arena and the team’s participation will be terminated. If the team adheres to the terms of the bond, then the team will receive the $100 bond at the end of the session.
  • It is the responsibility of each player and the player’s team representative to be aware of the total status of their player’s infractions. Failure to comply may result in further disciplinary measures which may include suspension of the coach/rep. and forfeiture of games in which that player participated.

Red Cards are a serious offense any player that receives more then one red card a year will be suspended as outlined below.

  1. Two red cards in a year = 3 game suspension
  2. Three red cards in a year = 8 game suspension
  3. Four red cards in a year = 1-year suspension

Standings
Teams will receive 3 points for a win, 1 point for a tie, and 0 points for a loss. The league champion will be determined by the winner of postseason play or the team with the most points. Any tiebreakers shall be determined in the following order:

  1. The team with the most points.
  2. The winner of any head to head league play (only if two teams are tied. If three or more teams are tied, the tiebreaker goes to least goals allowed)
  3. Least Goals Allowed
  4. Most Goals scored

For adult leagues, points are not awarded in postseason play. The winner of playoffs determines championship seeding. If the teams tie in their playoff game, both teams will then play a three minute overtime session at full strength. If after three (3) minutes the game remains tied both goalies will be pulled. If after four (4) minutes the games remain tied each team will remove one player every minute until a winner is determined.

Awards
Award orders must be emailed to the SportsPlex within two weeks of the end of the session.

The 422 SportsPlex will award various prizes to winning teams. Each first place team will receive either twelve trophies, twelve t-shirts, or a 10% discount off the following session. If teams want additional trophies or t-shirts, they may purchase them from the SportsPlex.

FIFA Rules
The 422 SportsPlex will follow FIFA rules for all situations not otherwise covered in these rules.

Protest
Intention to file a protest must be noted in writing immediately following the game. A formal written protest with a $20 fee (refundable if upheld), must be submitted to 422 SportsPlex within 48 hours after the end of a game. A league committee will review and have the final authority on all protests. ALL DECISIONS MADE BY THE COMMITTEE ARE FINAL. Only violations of the laws of the game, rules or guidelines of the facility as published are matters for protest. Any protests regarding fielding of illegal players must be brought to the attention of the game officials prior to the suspected player(s) leaving the field of play. Referee complaints must be submitted via email.

Are you interested in getting involved in adult inline hockey in Pottstown? Well, then you have come to the right place. Here you’ll find the best inline hockey leagues for Phoenixville, Gilbertsville, PA and Collegeville locals. This is perfect for off-season ice hockey players who are keen to keep up with their training. Or you might already be an avid fan of adult inline hockey. Either way you’ll fit right in here and be thrilled with the lineup of programs available. 

Choose From Different leagues

You might be worried that we don’t have the right adult inline hockey league for your needs. Rest assured, we have multiple adult inline hockey leagues for you to consider so you’re sure to be able to find the right option for you in Pottstown. Select from Copper, Bronze, and Silver based on your team’s level of experience, skill and success in the arena. We even have options for over thirties which is ideal if you’re looking for a challenge against people on the same level of experience as you.

Eager To Join A Team For The First Time?

If you are in Collegeville or Gilbertsville, PA and you are eager to join an adult inline hockey team for the first time, then we can help. You can use our registration page and we will help find the right team for you. Be aware that adult inline hockey is a lightning-fast game. The game is played with a puck and all games will be played in Pottstown on a full-size roller rink equipped with a sport court surface.

While it is considered a contact sport, body checking is not allowed, regardless of what arena you are playing in. If adult inline hockey near Collegeville isn’t the right choice for you, then you might want to consider getting involved in one of our adult dek hockey programs. This is similar to the typical game but is also known as street hockey. It’s not considered a contact sport as physical contact is highly limited.

Fantastic Value With Fun Guaranteed

Are you wondering about the cost of our Inline hockey programs? You’ll be thrilled to hear that individual player prices are reasonable for Pottstown and Phoenixville residents eager to get involved. You will however need to make sure that you have all the equipment needed before you hit the arena. This means that you need helmets, knee/shin guards, gloves a stick and of course, inline skates. Every individual must be paid in full by game 2.

Find Out More

Have we convinced you that playing adult inline hockey could be the right choice for you? Then register now with your current team or join an existing team. Alternatively, check out some of our other sports available like Adult soccer. We have leagues for this sport too, sure to provide the challenge you need. Or, you can think about joining our Adult flag football.These are fantastic fun and sure to get the blood pumping.

General Rules

Individuals utilizing this facility do so at their own risk. The property owner(s), league operators, officers and owners and staff of The 422 Sportsplex assume no liability for any injuries or accidents, which may occur. Please refer to your Liability and Injury Waiver Release Forms.

Conduct within the facility and on the rink should be conducted in the spirit of good sportsmanship.

No food, drinks, chewing tobacco, chewing gum, metal cleats permitted on playing surface No sunflower seeds or similar type products are permitted in the facility.

No glass containers on the rink or in the player boxes.

The 422 Sportsplex reserves the right to refuse play or service to anyone.

Any fighting will result in permanent banishment from facility.

Hockey Inline Rules govern play with modified house rules where needed.

IDS pro puck will be supplied by each team for play…Black only.

Non-checking, No icing, and No off sides.

Each game will have two 21 minutes halves.

Each team will get 1 time out per game

4 vs. 4 plus goalie

Goalie can play on feet at BRONZE LEVEL only.

Rosters are to be submitted to The 422 Sportsplex one week prior to the first game–NO EXECPTIONS.

Captains must be present for the Captain’s meeting prior to season. If the captain cannot attend, someone representing the team must be there.

A player must play in 4 league games to be allowed to play in the playoffs.

League play overtime will be 5 minutes of sudden death with 3 skaters and a goalie. If tied after this it remains a tie. Playoff overtime will be 5 minutes of sudden death with 3 skaters and a goalie. Second tiebreaker is a sudden death shoot-out of 3 players.

Forfeits & Make-Up Games

A team has 5 minutes from the start time to have at least 3 skaters and a goalie or 4 skaters and no goalie for a game to be officially played. After the 5 minutes has passed a game will be considered a forfeit.

If games are cancelled due to weather related cancellations, Sportsplex will not make those games up. There are no refunds or credits.

If a team is unable to play a scheduled game, the opposing team may choose to accept a 3-0 forfeit. The 422 Sportsplex is not responsible for teams that neglect this rule and fail to notify the opposing team that they are not going to make a scheduled game.

Follow these steps in the event you cannot make a game time.

Forfeits: Teams must call the opposing team to inform them of the forfeit.(Call the Sportsplex for the phone number of the opposing team) The 422 Sportsplex is not responsible for teams that neglect this rule and fail to notify the opposing team that they are not going to make a scheduled game. If a team shows up to play and the opposing team does not show up, then the team present will win by forfeit. Furthermore, the team that fails to show up for the scheduled game will be charged a forfeit fee that will be passed onto the team that was present for the game as long as the fee is collected.

Failure to do so will result in the game being forfeited. Furthermore if the rescheduling or forfeit procedures are not followed then the offending team will be charged according to the forfeit penalty schedule listed.

Forfeitures/Penalty Schedule 

A team forfeiting a game during any one session will be subject to the following fines:
All Forfeit- $50 fine to ensure refs are paid

Fines for forfeitures must be paid prior to a team continuing the session schedule. Forfeiture will be incurred if a team has failed to field the minimum number of players (4 player minimum) within ten minutes from the start of the game clock. Teams incurring forfeitures during a session shall not be eligible for registration discount in the following session. Any team no show will result in a 3-0 victory for opposing team and no rescheduled game will be given.

Failure to do so will result in the game being forfeited. Furthermore if the rescheduling or forfeit procedures are not followed then the offending team will be charged according to the forfeit penalty schedule listed.

YOUTH SOCCER LEAGUES NEAR POTTSTOWN, COLLEGEVILLE, PHOENIXVILLE & GILBERTSVILLE, PA

TODDLER SOCCER PROGRAMS

Does your child love soccer? If so, then you might want to consider signing them up for our Pottstown youth soccer league. Leagues and programs are available for girls and boys. They are run and managed by a friendly and passionate team of individuals who are keen to make sure that your kids have a great time on the field.

What You Need To Know About Little Kids Soccer

While not quite as popular as football, soccer has a lot of fans and players around the country. Locals of Pottstown and Gilbertsville, PA are definitely going to want to get in on the action and this way kids can get involved too. Little kids soccer and toddler soccer provide a fast-paced, fun-filled game that is sure to be a hit with your little ones. You can cheer them on from the sidelines as they race for the goals in their toddler soccer tournaments.

Is Youth Soccer The Right Choice For Your Child?

Your child might already be a massive fan of little kids soccer. They could love practicing in their own backyard in Phoenixville and constantly play at school. If they haven’t yet picked a sport, then it’s important to note youth soccer is perfect for kids who love running and have excellent eye-foot coordination. Games can be quite energetic but you can rest assured that we have little kids soccer tournaments suitable for all level of skill and experience. Remember, if you’re not sure whether this is the right sport choice, our multi-sport camps give a great taster of a wide variety to find the perfect match.

We’re Better Than The Rest

If you are looking for a place that provides opportunities for little kids soccer as well as toddler soccer, then you have come to the right place. Nobody gets left out regardless of their ability even when it comes to the leagues. We want to encourage all young people to come along to our youth soccer sessions so that they can fall in love with the sport! We even run regular summer camps ideal for going beyond the typical toddler soccer games.

Get Started

If you are wondering how you can get your child into little kids soccer, then you can find all that information right here on our site. You can also contact us and ask us about our toddler soccer and youth soccer programs. We will be more than happy to provide you with all the information that you are going to need to get your child started with youth soccer right here in Collegeville. Whether your child is looking for a little bit of fun, or hoping to make it to the big leagues playing little kids soccer, we will coach them every step of the way. If your child has already signed up for toddler soccer, you might also want to check out our soccer camps to boost their skill levels.

Adult leagues follow the following format:

  • 6-week league 
  • $70 per player (includes referee fees)
  • Additional $10 for 6-week long building pass
  • 2 20 minute halves, 5 minute halftime
  • 5v5 for games (Minimum of 8 players per roster) 
  • Co-ed teams are encouraged

We invite captains to bring or assemble their teams, and individuals without teams can sign up to join a house team or be placed on a team!

  • 422 Sportsplex 5 on 5 Flag Football Rules and Regulations
    New Winter Policy: No games will be made up due to snow cancellations. Teams will instead be given free entry into our spring tournament series.
    General Rules

    • Individuals utilizing this facility do so at their own risk. The property owner(s), league operators, officers and owners and staff of The 422 Sportsplex assume no liability for any injuries or accidents, which may occur. Please refer to your Liability and Injury Waiver Release Forms.
    • Conduct within the facility and on the field should be conducted in the spirit of good sportsmanship.
    • No food, drinks, chewing tobacco, chewing gum, metal cleats permitted on playing surface. No sunflower seeds or similar type products are permitted in the facility
    • No glass containers on the field or in the player boxes
    • The 422 Sportsplex reserves the right to refuse play or service to anyone

    Sign Up Guidelines and Fees:

    • Teams sign up on a first come, first serve basis.
    • Teams can sign up any time before session start date. To guarantee your team spot, a $100 nonrefundable deposit is required 30 days prior to league start date. Deposits will only be refunded if The 422 Sportsplex does not have a league spot available for your team.
    • Full-payment is required before the start of your second game.
    • If full payment is made after the deadline, a $50 late fee will be charged.
    • If full payment is made after the deadline for individual sign-ups, a $10 late fee will be charged.
    • No teams will be accepted after the first game of league play.
    • Teams that are currently registered in a league at the Sportsplex may receive discounts from time to time. Any team incurring forfeiture during a previous session shall not be eligible for discounts.
    • No individual will be allowed to participate in any league games, practice session, tournament, clinic, open pick-up game, or other activities until a release form has been properly completed and signed.
    • Individuals that sign up will be placed in a 422 Sportsplex database where other teams may contact you to recruit you for their team. If you still are not on a team, the 422 Sportsplex will create a team from all the individuals in the database. If there are not enough players to create a team, the Sportsplex will reimburse your deposit.

    Player Rosters:
    Player rosters must be turned in prior to the first league game. Men’s Flag Football rosters will be limited to 12 players, with no guest players allowed. Changes will be permitted prior to the third game. Failure to comply will result in forfeiture of all games played with illegal player(s). Players may only be added later if a player is injured and removed from the roster for the remainder of the session. Proof of injury must be provided. Acceptable proof shall be a doctor’s note. At the discretion of management, a team may claim hardship and add one player after the third game for a fee of $25.
    ID Cards:
    Each player must have a completed membership/waiver prior to the first week of playing. No players are permitted to play with out a membership/waiver.

    Equipment:

    • Rubber molded cleats or turf shoes are allowed. No metal cleats allowed.
    • 3 flags
    • Teams must be dressed in matching colored jerseys. The first team listed, the home team, is required to switch jerseys in the event that two teams have the same colors.
    • Each player on the field must wear a belt with three flags. (Available at the 422 Sportsplex). The flags must be of contrasting color with the pants. The 422 Sportsplex will provide each team with flag belts (a player’s license may be required to hold in exchange for the flags). These belts will be returned to the front desk immediately after the game. Any team that does not return a belt will be charged a $15 fine for a new flag. If the flag is returned within the same week of play, the fine will be reduced to $5. All fines must be paid prior to next game or team will forfeit.
    • No article of clothing may cover any portion of a player’s flag (Excludes belts).
    • The use of headgear, of any nature, shoulder pads, body pads, or shoes with metal tipped cleats (regardless of material) is prohibited. Additionally, any unyielding or dangerous equipment is prohibited. Players may use an ace bandage. Knee braces will be covered by a soft yielding material not to exceed 3/8″ thickness. No loose jewelry of any kind will be worn.

    Game Schedule & Make-Up Games:
    If a team is unable to play a scheduled game the opposing team may choose to accept a 6-0 forfeit. If both teams agree to a make-up, they will be offered possible times from the facility management office. It will be the team managers or representatives’ responsibility to coordinate and select one of the available times. The team requesting to reschedule a match must request a reschedule in writing one week prior to subject game and submit a fee of $40 (to cover lost referee fees). Failure to do so will result in the game being forfeited.
    Forfeitures:
    A team forfeiting a game during any one session will be subject to the following fines:

    1. First Forfeit- $20 fine
    2. Second Forfeit- $40 fine
    3. Third Forfeit- Termination of team participation from the session and the loss of any re-registration priority.

    Fines for forfeitures must be paid prior to a team continuing the session schedule. Forfeiture will be incurred if a team has failed to field the minimum number of players within ten minutes from the start of the game clock. Teams incurring forfeitures during a session shall not be eligible for registration discount in the following session.

    Any team no show will result in a 6-0 victory for opposing team and no rescheduled game will be given.
    Sportsmanship:
    Individuals are expected to play under control and within the rules of the game, and to the best of their ability will avoid causing injury to themselves and other persons using the facility.
    Referees:
    Referees appointed to officiate each game have complete authority on the field of play, and their decisions on points of fact connected with the game are final. Judgment calls cannot be questioned, only enforcement of the rules. Officiating will be monitored and assessed periodically and management will always try to provide quality officiating at the facility. Constructive comments regarding officiating are welcome and encouraged. Please submit any such comments in writing. Complaints regarding officials should be submitted in writing, contain points of fact, and have your name and the name of your team at the top. Do not discuss officiating or the officials with the facility staff during or immediately after your game.
    Fighting Policy:
    The 422 Sportsplex has a ZERO TOLERANCE POLICY toward fighting. Anyone fighting will be ejected and they will be terminated from playing the rest of the session. Furthermore, the situation will be reviewed by the league commissioner to determine whether the player will be banned from the facility for more than one session. The 422 Sportsplex reserves the right to ban permanently any player involved in a fight. It is the responsibility of the player to apply for reinstatement to the facility if he or she is involved in a fight. At this time the player will receive the terms and conditions of the commissioner’s disciplinary action. Any player that does not apply for reinstatement will not be allowed back into the facility. Application for reinstatement may be subject to a fine, as determined by the league commissioner.
    A player or coach sent off in (or after) a game by a referee will automatically be suspended from the next game in the session. In addition, a player will be banned from playing on any other team until the suspension has been served. If a player is ejected in the last game of a session (he/she) will be prohibited from playing in the first game after he/she registers for another session.

    • Any of the following offenses will result in disciplinary action as outlined above:
    • A player or coach using foul and abusive language.
    • Persistent infraction of the rules after receiving a caution by the referee.
    • A player or coach involved in violent conduct; (including, but not limited to: spitting, threatening, continued rough play, etc.) will be suspended as outlined above and, in addition, will be suspended for one additional game and subject to further disciplinary action as decided by the facility management.
    • Assaulting an official will result in automatic suspension from any further activities at the The 422 Sportsplex. The Police will be notified of any such incident.
    • Should a coach of a team be unable to control a player’s actions after he or she has been penalized or thrown out of a game the coach will also be suspended as outlined above.
    • A player jumping from the player box onto the field to break up or participate in a fight will automatically be ejected from the game and will be subject to the same penalties as outlined above.

    A $100 bond will be required from any team involved in an altercation where more than one player is involved in a fight. Should a bond be placed against a team, the bond must be paid prior to the team’s next game, or that game will be forfeited. The terms of the bond will be given in writing to the team. Should the team fail to adhere to the terms, the bond will be forfeited to the arena and the team’s participation will be terminated. If the team adheres to the terms of the bond, then the team will receive the $100 bond at the end of the session.
    It is the responsibility of each player and the player’s team representative to be aware of the total status of their player’s infractions. Failure to comply may result in further disciplinary measures which may include suspension of the coach/rep. and forfeiture of games in which that player participated.
    Protest:
    Intention to file a protest must be noted in writing immediately following the game. A formal written protest, must be submitted to the 422 Sportsplex within 48 hours after the end of a game. The league commissioner will review and have the final authority on all protests. ALL DECISIONS MADE BY THE COMMISSIONER ARE FINAL. Only violations of the laws of the game, rules or guidelines of the facility as published are matters for protest. Any protests regarding fielding of illegal players must be brought to the attention of the game officials prior to the suspected player(s) leaving the field of play.
    Awards:
    The 422 Sportsplex will award winning teams with various prizes. Each first place team will receive either 12 trophies, 12 champion shirts or a 10% discount off the following session. If trophies are being ordered, they must be ordered within two weeks of the session ending.
    FLAG FOOTBALL RULE BOOK
    Clock:

    • 2 Twenty-Two minute halves, running clock
    • 1 minute half time – Team not starting with ball in first half, gets ball to start
    • Each team has 2 time outs per half of 30 seconds each (time out resets play clock)
    • 20 second play clock
    • 15 second P.A.T. play clock
    • Team must have a minimum of four rostered players at the start of the game. Less than four constitutes a forfeit regardless of any game continuing.
    • Clock stops at 1 minute. If the score is within 12 points at each incomplete pass, penalties, and change of possession.
    • During the regular season, the mercy rule comes into effect with 5 minutes left in game and the point spread is 24pts or more. All playoff games must be played to completion. There will be no mercy rule.

    Ball Movement:

    • Offense begins on 10-yard line
    • Team will have three first down to score a touchdown.
    • On fourth down offense has 2 options:
    1. Go for first down (if in their defensive zone). If offense doesn’t make first down whether through incompletion or inadequate yardage, defense takes over where ball carrier is down or original line of scrimmage if incompletion.
    2. Offense can opt to punt and the ball will be spotted at opposite 10-yard line with opposing team taking possession there.
    • If the ball is intercepted, offense is spotted at end of return and offense is started.
    • Play is dead when ball carrier’s knees make contact with the ground.
    • Coin toss determines who begins with ball at beginning of game, other team starts second half.

    Line of Scrimmage: The offensive team must have a minimum of two players set on the line of scrimmage at the snap. One additional player may be in motion, but they do not count as a player on the line.
    Passing:

    • There is a 7 second pass clock. The Quarterback must either throw the ball or pass the line of scrimmage before the end of the 7 sec. count.
    • Option passes are allowed, 7 second rule is still in effect.
    • Quarterback may run the ball at any time when line of scrimmage is not within 5 yards of midfield or end zone. However, if the Quarterback is blitzed within 5 yards of midfield or end zone he may run.

    Running/Receiving:

    • The center is allowed to shadow the blitzing player. He can move and try to step in the path of the blitzing player, but must do so with his hand behind his back at all times. The blitzing player must try and maneuver around the center. No intentional contact is allowed between the center or the blitzing player. If there is incidental contact play will resume.
    • Runners may use other teammates as set screens
    • Laterals are allowed
    • Everyone is eligible
    • Offense may run the ball within 5 yards of midfield and 5 yards of end zone only by handing it off, or the quarterback is blitzed.
    • Wall/boards are in bounds. Players may not climb the boards for any reason.
    • Ball carrier may not leave his feet. NO DIVING, NO JUMPING, NO HURDLING ETC.
    • On a play action/fake handoff the opposing team may come across the line of scrimmage before the seven yard rule to play the potential run, however they may not rush the quarterback.
    • The spot of the ball is determined by where your flags were pulled not were the ball is when your flags are pulled. This goes for Safeties, touchdowns, and first downs.
    • Scoring:
    • 6 points for a Touchdown
    • 2 points for safety
    • 2 points for conversion after touchdown, ball is spotted on 8 yard line.
    • 1 point for conversion after touchdown, ball is spotted on 4 yard line.

    Defense:

    • Defense players may NOT jam .
    • Player is tackled when one flag is pulled. Exception: In order to achieve a first down or touchdown, the ball carrier’s flags and the ball must cross the plane of the first down line or the goal line.
    • After pulling a flag, defender must raise the flag above his head.
    • Defender must hand flag back to ball carrier.
    • If flag falls out before player has possession of ball they will be down with one hand touch
    • If flag falls out after player has possession of ball they are down at spot of flag, unless in the opinion of the referee the player is in the clear of all players.
    • Receivers may hand check off the line within the first five yards, but only with the player they line up against.
    • Interceptions may be returned
    • A defensive player shall not hold, grasp or obstruct the forward progress of the runner when attempting to remove the flag. Defender will avoid contact of the player when attempting to pull flag. Defenders should be reaching from the side or behind the ball carrier to grab the flag. Charging at or jumping in front of the ball carrier is prohibited. Intentionally grabbing the ball carrier’s clothing will result in a penalty added onto the end of the play.
    • Any player pursuing a running or throwing quarterback may only pull flags. No contact, incidental or otherwise is allowed. Defense may only leave their feet to block a pass, but if they make contact with the quarterback before, during or after the ball is released, (whether ball is tipped or not) it will result in a major penalty.

    Penalties:

    • Offsides- 5 yards or half the distance replay down
    • Offensive pass interference- 10 yards from original spot or half the distance replay down
    • Defensive Pass interference – Ball moves to spot of foul automatic first down
    • Delay of game – 5 yards or half the distance
    • Unnecessary roughness – o Defense: 15 yards automatic first down
    • Offense: 15 yards loss of down
    • Offset penalties – replay down
    1. Offense: 5 yards from spot of the foul and the play will be whistled dead.
    2. Defense after interception: 5 yards from spot of foul begin offense
    • Acts of tackling, cheap shots, elbowing or an unsportsmanlike act will not be tolerated. Player may be ejected from the game and may result in unsportsmanlike penalty.
    • Obstruction of a player’s forward progress is a 10 yd. penalty from the spot of the foul. Automatic first down.
    • Any player instigating or encouraging a fight, taunting or throwing a punch will be immediately removed from the game.
    • Trash talking is illegal and may result in unsportsmanlike penalty. Any one verbally abusing a player, spectator, referee or employee of the 422 Sportsplex will be immediately removed from the game.
    • Personal fouls/unsportsmanlike penalties will result in an automatic first down and 15 yards from the end of the play. Player assessed the foul will be removed from the game for the remainder of the half, or longer.

    Equipment/Uniforms:

    • All teams must have matching shirts with contrasting numbers on back of at least 6” in height. Teams will use Sonic Tag-a-Flags. (Available at the 422 Sportsplex)
    • Ball will be provided by each team, each team uses their ball for one half.
    • 3 flags

    Weather:

    • If games are cancelled due to weather related cancellations, Sportsplex will make those games up. There are no refunds or credits.

    Contact Information
    Please contact the 422 Sportsplex at info@the422sportsplex.com or 610-323-9600

  • 422 Sportsplex 7 on 7 Flag Football Rules and Regulations

    NO current 7v7 league

    New Winter Policy: No games will be made up due to snow cancellations. Teams will instead be given free entry into our spring tournament series.

    General Rules

    • Individuals utilizing this facility do so at their own risk. The property owner(s), league operators, officers and owners and staff of The 422 Sportsplex assume no liability for any injuries or accidents, which may occur. Please refer to your Liability and Injury Waiver Release Forms.
    • Conduct within the facility and on the field should be conducted in the spirit of good sportsmanship.
    • No food, drinks, chewing tobacco, chewing gum, metal cleats permitted on playing surface. No sunflower seeds or similar type products are permitted in the facility.
    • No glass containers on the field or in the player boxes.
    • The 422 Sportsplex reserves the right to refuse play or service to anyone

    Sign Up Guidelines and Fees:

    • Teams sign up on a first come, first serve basis.
    • Teams can sign up anytime before session start date. To guarantee your team spot, a $100 non-refundable deposit is required 30 days prior to league start date. Deposits will only be refunded if The 422 Sportsplex does not have a league spot available for your team.
    • Full-payment is required one week prior to league start date or your team spot could be forfeited.
    • If full payment is made after the deadline, a $50 late fee will be charged.
    • If full payment is made after the deadline for individual sign-ups, a $10 late fee will be charged.
    • No teams will be accepted after the first game of league play.
    • Teams that are currently registered in a league at the Sportsplex may receive discounts from time to time. Any team incurring a forfeiture during a previous session shall not be eligible for discounts.
    • No individual will be allowed to participate in any league games, practice session, tournament, clinic, open pick-up game, or other activities until a release form has been properly completed and signed.
    • Individuals that sign up will be placed in a 422 Sportsplex database where other teams may contact you to recruit you for their team. If you still are not on a team, the 422 Sportsplex will create a team from all the individuals in the database. If there are not enough players to create a team, the Sportsplex will reimburse your deposit.

    Player Rosters:
    Player rosters must be turned in prior to the first league game. Men’s Flag Football rosters will be limited to 12 players. 2 Guest players are allowed during the season but NOT during playoffs. Changes will be permitted prior to the third game. Failure to comply will result in forfeiture of all games played with illegal player(s). Players may only be added later if a player is injured and removed from the roster for the remainder of the session. Proof of injury must be provided. Acceptable proof shall be a doctor’s note. At the discretion of management, a team may claim hardship and add one player after the third game for a fee of $25.

    ID Cards:
    Each player must have a 422 SportsPlex ID Card in order to play. ID Cards can be obtained at the front desk for $5.00. Referees will collect the ID Cards at the beginning of each game and hand them back to the team at the end of each game. If a player receives a red card during or after a game, that player’s ID Card will be confiscated and held in the front office until the player has served their suspension time. The card will then be given back to the player. Players under the age of 18 may request an ID Card, but must go through a waiver process. The General Manager and the Adult Leagues Manager must meet with the player and their parent, and the parent must sign a waiver for their child to play. The 422 SportsPlex has the right to deny any player an ID Card.

    Levels of Competition:
    The facility will offer the following divisional structure for adult teams, if enough teams are available:

    • Division 1- Premier division for teams with exceptional skills. College and former Professional football players allowed in this league.
    • Division 2- Recreational division for the average fan of the game that has not necessarily played organized football.

    The facility will offer the following divisional structure for youth teams, if enough teams are available:

    • Division 1- Premier division for the most advanced players and teams. High School football players must play in this league.
    • Division 2- For recreational players and beginners that have not necessarily played in organized football.

    The 422 Sportsplex reserves the right to make the necessary changes within league divisions to ensure an equal level of ability and competition.

    Players may only be on one roster in a given division and league. Players may participate in more than one division and league. A lower division team may not field more than three players from an upper division. Dulles Sportsplex reserves the right to determine if a player is considered too advanced for a given division and remove the individual from the team roster. This is done in the spirit of maintaining parity in a given division.

    Any players with current or former Collegiate or Professional experience must play Division 1. Any Collegiate players that want to play in a lower division must get permission from the league commissioner. No professional player, current or former, can play in a division lower than Division 1. Any professional players, current or former, caught playing in a lower division will be removed from that team’s roster and that team will forfeit every game in which that player played.

    Equipment:

    • Rubber molded cleats or turf shoes are allowed. No metal cleats allowed.
    • Teams must be dressed in matching colored jerseys with permanent numbers. If a team needs to change jerseys, the 422 Sportsplex will rent a set of pinnies for $5. No player will be allowed to participate without a jersey or Sportsplex scrimmage vest. The first team listed, the home team, is required to switch jerseys in the event that two teams have the same colors.
    • Each player on the field must wear a belt Sonic Tag-a-Flags. (Available at the 422 Sportsplex). The flags must be of contrasting color with the pants. Players and teams are responsible for providing there own flags.
    • Players of opposing teams must wear contrasting colored jerseys with numbers. The pants must be a different color than the flags. No article of clothing may cover any portion of a player’s flag (Excludes belts).
    • The use of headgear, of any nature, shoulder pads, body pads, or shoes with metal tipped cleats (regardless of material) is prohibited. Additionally, any unyielding or dangerous equipment is prohibited. Players may use an ace bandage. Knee braces will be covered by a soft yielding material not to exceed 3/8″ thickness. No loose jewelry of any kind will be worn.

    Game Schedule & Make-Up Games:
    If a team is unable to play a scheduled game the opposing team may choose to accept a 6-0 forfeit. If both teams agree to a make-up, they will be offered possible times from the facility management office. It will be the team managers or representatives responsibility to coordinate and select one of the available times. The team requesting to reschedule a match must request a reschedule in writing one week prior to subject game and submit a fee of $40 (to cover lost referee fees). Failure to do so will result in the game being forfeited.

    Forfeitures:
    A team forfeiting a game during any one session will be subject to the following fines:

    1. First Forfeit- $20 fine
    2. Second Forfeit- $40 fine
    3. Third Forfeit- Termination of team participation from the session and the loss of any re-registration priority.

    Fines for forfeitures must be paid prior to a team continuing the session schedule. A forfeiture will be incurred if a team has failed to field the minimum number of players within ten minutes from the start of the game clock. Teams incurring forfeitures during a session shall not be eligible for registration discount in the following session.

    Any team no show will result in a 6-0 victory for opposing team and no rescheduled game will be given.

    Sportsmanship:
    Individuals are expected to play under control and within the rules of the game, and to the best of their ability will avoid causing injury to themselves and other persons using the facility.

    Referees:
    Referees appointed to officiate each game have complete authority on the field of play, and their decisions on points of fact connected with the game are final. Judgment calls cannot be questioned, only enforcement of the rules. Officiating will be monitored and assessed periodically and management will always try to provide quality officiating at the facility. Constructive comments regarding officiating are welcome and encouraged. Please submit any such comments in writing. Complaints regarding officials should be submitted in writing, contain points of fact, and have your name and the name of your team at the top. Do not discuss officiating or the officials with the facility staff during or immediately after your game.

    Fighting Policy:
    The 422 Sportsplex has a ZERO TOLERANCE POLICY toward fighting. Anyone fighting will be ejected and they will be terminated from playing the rest of the session. Furthermore, the situation will be reviewed by the league commissioner to determine whether the player will be banned from the facility for more than one session. The 422 Sportsplex reserves the right to ban permanently any player involved in a fight. It is the responsibility of the player to apply for reinstatement to the facility if he or she is involved in a fight. At this time the player will receive the terms and conditions of the commissioner’s disciplinary action. Any player that does not apply for reinstatement will not be allowed back into the facility. Application for reinstatement may be subject to a fine, as determined by the league commissioner.

    A player or coach sent off in (or after) a game by a referee will automatically be suspended from the next game in the session. In addition, a player will be banned from playing on any other team until the suspension has been served. If a player is ejected in the last game of a session (he/she) will be prohibited from playing in the first game after he/she registers for another session.

    • Any of the following offenses will result in disciplinary action as outlined above:
    • A player or coach using foul and abusive language.
    • Persistent infraction of the rules after receiving a caution by the referee.
    • A player or coach involved in violent conduct; (including, but not limited to: spitting, threatening, continued rough play, etc.) will be suspended as outlined above and, in addition, will be suspended for one additional game and subject to further disciplinary action as decided by the facility management.
    • Assaulting an official will result in automatic suspension from any further activities at the The 422 Sportsplex. The Police will be notified of any such incident.
    • Should a coach of a team be unable to control a player’s actions after he or she has been penalized or thrown out of a game the coach will also be suspended as outlined above.
    • A player jumping from the player box onto the field to break up or participate in a fight will automatically be ejected from the game and will be subject to the same penalties as outlined above.

    A $100 bond will be required from any team involved in an altercation where more than one player is involved in a fight. Should a bond be placed against a team, the bond must be paid prior to the team’s next game, or that game will be forfeited. The terms of the bond will be given in writing to the team. Should the team fail to adhere to the terms, the bond will be forfeited to the arena and the team’s participation will be terminated. If the team adheres to the terms of the bond, then the team will receive the $100 bond at the end of the session.

    It is the responsibility of each player and the player’s team representative to be aware of the total status of their player’s infractions. Failure to comply may result in further disciplinary measures which may include suspension of the coach/rep. and forfeiture of games in which that player participated.

    Protest:
    Intention to file a protest must be noted in writing immediately following the game. A formal written protest, must be submitted to the 422 Sportsplex within 48 hours after the end of a game. The league commissioner will review and have the final authority on all protests. ALL DECISIONS MADE BY THE COMMISSIONER ARE FINAL. Only violations of the laws of the game, rules or guidelines of the facility as published are matters for protest. Any protests regarding fielding of illegal players must be brought to the attention of the game officials prior to the suspected player(s) leaving the field of play.

    Awards:
    The 422 Sportsplex will award winning teams with various prizes. Each first place team will receive either 12 trophies, 12 champion shirts or a 10% discount off the following session. If trophies are being ordered, they must be ordered within two weeks of the session ending.

    FLAG FOOTBALL RULE BOOK

    Clock:

    • 2 Twenty minute halves, running clock
    • 2 minute half time – Team not starting with ball in first half, gets ball to start
    • Each team has 2 time outs per game of 30 seconds each (time out resets play clock)
    • 20 second play clock
    • 15 second P.A.T. play clock
    • Team must have a minimum of four rostered players at the start of the game. Less than four constitutes a forfeit regardless of any game continuing.
    • Clock stops at 2 minutes if the score is within 12 points at each incomplete pass, penalties, and change of possession.
    • At 5 minutes left in the game, if the point spread is 24pts or more, no more time-outs from either team will be permitted

    Ball Movement:

    • Team has 4 plays to cross mid field for first down and then 4 plays to score
    • On fourth down offense has 2 options:
    1. Go for first down (if in their defensive zone). If offense doesn’t make first down whether through incompletion or inadequate yardage, defense takes over where ball carrier is down or original line of scrimmage if incompletion.
    2. Offense can opt to punt and the ball will be spotted at opposite 3-yard line with opposing team taking possession there.
    • If the ball is intercepted, offense is spotted at end of return and offense is started.
    • Ball is dead on contact with net or wall.
    • Play is dead when ball carrier’s knees make contact with the ground.
    • Coin toss determines who begins with ball at beginning of game, other team starts second half.

    Line of Scrimmage: The offensive team must have a minimum of two players set on the line of scrimmage at the snap.  One additional player may be in motion, but they do not count as a player on the line.

    Defense must have two down linemen who line up inside the outside shoulders of the offensive linemen.

    Scoring:

    • points for a Touchdown
    • 2 points for safety
    • 2 points for conversion after touchdown, ball is spotted on 10 yard line.
    • 1 point for conversion after touchdown, ball is spotted on 5 yard line.

    Defense:

    • Player is tackled when one flag is pulled. Exception: In order to achieve a first down or touchdown, the ball carrier’s flags and the ball must cross the plane of the first down line or the goal line.
    • After pulling a flag, defender must raise the flag above his head.
    • Defender must hand flag back to ball carrier.
    • If flag falls out before player has possession of ball they will be down with one hand touch
    • If flag falls out after player has possession of ball they are down at spot of flag, unless in the opinion of the referee the player is in the clear of all players.
    • Receivers may hand check off the line within the first five yards, but only with the player they line up against.
    • Interceptions may be returned.
    • A defensive player shall not hold, grasp or obstruct the forward progress of the runner when attempting to remove the flag. Defender will avoid contact of the player when attempting to pull flag. Defenders should be reaching from the side or behind the ball carrier to grab the flag. Charging at or jumping in front of the ball carrier is prohibited. Intentionally grabbing the ball carrier’s clothing will result in a penalty added onto the end of the play.
    • Any player pursuing a running or throwing quarterback may only pull flags. No contact, incidental or otherwise is allowed. Defense may only leave their feet to block a pass, but if they make contact with the quarterback before, during or after the ball is released, (whether ball is tipped or not) it will result in a major penalty.

    Penalties:

    • Offsides- 5 yards or half the distance replay down
    • Offensive pass interference- 10 yards from original spot or half the distance replay down
    • Defensive Pass interference – Ball moves to spot of foul automatic first down
    • Delay of game – 5 yards or half the distance
    • Unnecessary roughness –
    1. Defense: 15 yards automatic first down o Offense: 15 yards loss of down
    2. Offset penalties – replay down
    • Flag guarding
    1. Offense: 5 yards from spot of the foul and the play will be whistled dead.
    2. Defense after interception: 5 yards from spot of foul begin offense
    • Acts of tackling, cheap shots, elbowing or an unsportsmanlike act will not be tolerated. Player may be ejected from the game and may result in unsportsmanlike penalty.
    • Obstruction of a player’s forward progress is a 10 yd. penalty from the spot of the foul. Automatic first down.
    • Any player instigating or encouraging a fight, taunting or throwing a punch will be immediately removed from the game.
    • Trash talking is illegal and may result in unsportsmanlike penalty. Any one verbally abusing a player, spectator, referee or employee of the 422 Sportsplex will be immediately removed from the game.
    • Personal fouls/unsportsmanlike penalties will result in an automatic first down and 15 yards from the end of the play. Player assessed the foul will be removed from the game for the remainder of the half, or longer.

    Equipment/Uniforms:

    • All teams must have matching shirts with contrasting numbers on back of at least 6” in height. Teams will use Sonic Tag-a-Flags. (Available at the 422 Sportsplex)
    • Ball will be provided by each team, each team uses their ball for one half.
    • If games are cancelled due to weather related cancellations, Sportsplex will not make those games up. There are no refunds or credits.

    Contact Information
    Please contact the 422 Sportsplex at the422sportsplex@yahoo.com or 610-323-9600

Adult leagues follow the following format:

  • 6-week league 
  • $60 per player (includes referee fees)
  • Additional $10 for 6-week long building pass
  • 2-20 minute halves, 5-minute halftime
  • 7v7 for games (Minimum of 8 players per roster) 
  • Co-ed teams are encouraged 

We invite captains to bring or assemble their teams, and individuals without teams can sign up to join a house team or be placed on a team!

  • Rules are the following:
    • Only 6 players on the floor at any given time: 3 in the front row and 3 in the back row.
    • Points are made on every serve for the winning team of the rally (rally-point scoring).
    • Players may not hit the ball twice in succession (a block is not considered a hit).
    • Ball may be played off the net during a volley and on a serve.
    • A ball hitting a boundary line is in.
    • A ball is out if it hits an antennae, the floor completely outside the court, any of the net or cables outside the antennae, the referee stand or pole, or the ceiling above a non-playable area.
    • It is legal to contact the ball with any part of a player’s body.
    • It is illegal to catch, hold or throw the ball.
    • A player cannot block or attack a serve from on or inside the 10-foot line.
    • After the serve, front-line players may switch positions at the net.
    • Matches are made up of sets; the number depends on level of players
    Violations are the following:
    • Stepping on or across the service line when serving while making contact with the ball.
    • Failure to serve the ball over the net successfully.
    • Ball-handling errors and contacting the ball illegally (double touching, lifting, carrying, throwing, etc.)
    • Touching the net with any part of the body while the ball is in play.
    • Blocking a ball coming from the opponent’s court and contacting the ball when reaching over the net if your opponent has not used 3 contacts AND has a player there to make a play on the ball.
    • Attacking a ball coming from the opponent’s court and contacting the ball when reaching over the net when the ball has not yet broken the vertical plane of the net.
    • Crossing the court centerline with any part of your body, with the exception of a hand or foot. It is only considered a violation if the entire hand or entire foot crosses the court centerline.
    • Serving out of rotation or out of order.
    • Back row player blocking (deflecting a ball coming from the opponent) when, at the moment of contact, the back row player is near the net and has part of their body above the top of the net. This is an illegal block.
    • Back row player attacking a ball inside the front zone, at the moment of contact, the ball is completely above the net. This is an illegal attack.

Adult leagues follow the following format:

  • 6-week league 
  • $60 per player (includes referee fees)
  • Additional $10 for 6-week long building pass
  • 2-20 minute halves, 5-minute halftime
  • 7v7 for games (Minimum of 8 players per roster) 
  • Co-ed teams are encouraged

We invite captains to bring or assemble their teams, and individuals without teams can sign up to join a house team or be placed on a team!

  • Games will be played in two (2) twenty (20) minute halves with a running clock until the last two (2) minutes of the second half
    • The clock will stop with less than two (2) minutes remaining in the second half during any dead ball or foul called, UNLESS one team is leading by twenty (20) or more points
    • If the lead becomes less than fifteen (15) points during the last two (2) minutes, the clock will stop on any dead ball or foul called
  • Each team is granted two (2) timeouts PER GAME to be used in regulation.  They may NOT be used in overtime 
    • Timeouts may ONLY used by players on the court
  • The clock will stop for any injury timeouts initiated by the referees and will restart once the ball is live again
  • In women’s leagues, a thirty (30) second shot clock will be enforced, at the discretion of the referee
    • If the offensive team does not attempt a shot within that time, the ball will be turned over to the opposing team
  • OVERTIME-
    • If a game is tied after regulation play, a two (2) minute overtime period will be played. The first minute of overtime will have a running clock. The second minute of overtime the clock will stop during normal clock stoppages
    • During playoff games, additional two (2) minute overtime periods will be played until there is a winner

*Rates apply to hours during the week from 3pm to Midnight and all day during the weekends.  A 25% discount will be applied for all time reserved before 3pm during regular weekdays (non-holidays). Winter rates apply to all rentals before 3pm during our camp and school day-off seasons, and no discounts aside from what is already listed will be given.

**During the Summer, Spring and Fall rates apply to times between 3pm and 11pm during the week and all weekends.

Rental Rates are for individual activities or practice times for teams. It is prohibited to rent practice fields and run tournaments, camps, clinics or leagues without the specific permission of management. Prices will vary for these activities. Please call the facility for prices and availability at 610-323-9600.

Discounts

Discounts given only for hours rented within the specific sessions. Hours do not have to be consecutive. All hours have to be booked in advance for discounts to apply. If you add additional hours after your contract has been executed you will not receive a discount. For example, if you book 8 hours on a soccer field in December and decide to rent an hour in February after you have completed your December contract, you will not receive the discounted rate. Full rates will apply.
 

Payment

If you rent four (4) hours or less, full payment is required at the time of the rental. If you rent more than four (4) hours, a 25% non-refundable deposit is required, with full payment owed at the time of the first rental. If you have a long-term rental that spans several months, you may opt to pay each month separately at the beginning of the month. This must be stated in writing by you at the execution of your contract. If your rental contract does not exceed two months, full payment is due at the time of the first rental. If payment is not received at the due date, a $50 fine may be assessed and your rental contract can be terminated.

 

Cancellation Policy

All payments, including deposits are non-refundable

We do no accept winter (Nov 1-Mar 31) rental cancellations for non-weather related issues. All time booked during those months are the responsibility of the team or organization regardless of any hardships.

Fall, Spring, and Summer Cancellations-

Customers must fill out and sign a cancellation form for any dates they want to cancel. It is the responsibility of the customer to obtain this form and deliver it to the Sportsplex.

Customers will responsible for full payment of all rentals within thirty days from the date of cancellation. Customers will be exempted from this responsibility if the Sportsplex is able to resell the cancelled time. It is the responsibility of the customer to find out if the time was resold. Deposits are non-refundable even if time is resold. If a customer cancels outside the thirty day period, then any payments greater than the deposit will be refunded in full.

If the facility is closed for any reason, customer shall receive a facility credit toward a future rental date. If no dates are available, customer shall receive a refund for only those dates in which the facility was closed.

Rental Increments & Setup Time

All times shall be rented on the hour, in one hour long increments, unless otherwise agreed upon.

Please include set-up time in your rental. Please note: it takes about five to ten minutes to set up a volleyball court. It is the responsibility of the customer to include set up in their rental.

End Time

Please be courteous of others– when your time is completed, promptly leave the court or field of play so that the next rental can use the field. It is the responsibility of the customer to end their rental at the allotted time.  Anyone who continues to practice or play after their time has been completed will be billed and may forfeit their rights to future rentals at the Sportsplex.

Instructions for Rental Managers/Organizers

All participants of rentals are required to sign the new facility participation waiver.

Please contact the facility for instructions on how to set up your rental and send all participants a link to the sign the new waiver and complete their membership.

SMG Waiver of Liability

Players shall play at their own risk.

All customers must declare their use of the rental space. Any use outside this declaration will be an automatic forfeiture of their rental agreement.

Agreement to the terms and conditions of our new waiver/membership is REQUIRED for facility participation.

SOCCERS CAMPS IN POTTSVILLE, PHOENIXVILLE, COLLEGEVILLE & GILBERTSVILLE, PA

If your kid is already madly in love with soccer, you might have been looking at different soccer camps near Pottsville that you can send them to. Or, you might be trying to get your child into a sport, and for this reason you have decided to look at soccer camps to try and encourage them. Whatever the reason, the important thing is that you have now found us, and we can provide the children of the Phoenixville area with the very best soccer sessions! 

The Benefits Of Soccer Camps

Some parents do not see the point in sending their children to a camp dedicated to helping their child learn and develop their athletic skills. However, you will find that if you do decide to let your kid attend a camp near Collegeville, they are going to learn so much more than just how to play soccer. They will learn to develop the ability they already had to make them the best they could possibly be.

However, they will also get the opportunity to meet new friends that could last a lifetime. Developing their social skills and learning how to be part of a team is all part of the education that your kid will experience when they attend soccer camps. It doesn’t matter if you are in Gilbertsville, PA or Pottsville, because our service can cater to all children around these areas.

How To Get Started

If you are wondering how you would go about getting your child into one of our soccer camps, then you can find all the information that you are going to need right here! We run a variety of summer camps near Gilbertsville residents know and trust to provide the very best for their children. Or, alternatively you can contact us and we will be happy to give you all the information that you are looking for regarding toddler soccer near Collegeville, as well as all the other soccer camps that we run.

Fit And Fun

Our soccer camps don’t just provide you with the skills they need to excel in leagues. Instead, they ensure that your child is fit and healthy. Soccer involves plenty of running and works out the arms as well as the legs. If you’re looking to keep your kids fit even through the off-season our summer camps could be the perfect solution. This will provide a great introduction to this wonderful sport.

As well as keeping your child in optimum physical health, our soccer camps are also going to provide a good time for your children. Remember, if you’re not sure whether soccer is the right sport for your child, we also run multi-sports camps near Phoenixville. These provide a vast level of experience in all different sports so kids can find the choice for them. This includes everything from inline hockey to basketball so your child is certain to find the perfect match.

Click on the General Soccer tab above to register for our soccer camps.

SOCCERS CAMPS IN POTTSVILLE, PHOENIXVILLE, COLLEGEVILLE & GILBERTSVILLE, PA

If your kid is already madly in love with soccer, you might have been looking at different soccer camps near Pottsville that you can send them to. Or, you might be trying to get your child into a sport, and for this reason you have decided to look at soccer camps to try and encourage them. Whatever the reason, the important thing is that you have now found us, and we can provide the children of the Phoenixville area with the very best soccer sessions! 

The Benefits Of Soccer Camps

Some parents do not see the point in sending their children to a camp dedicated to helping their child learn and develop their athletic skills. However, you will find that if you do decide to let your kid attend a camp near Collegeville, they are going to learn so much more than just how to play soccer. They will learn to develop the ability they already had to make them the best they could possibly be.

However, they will also get the opportunity to meet new friends that could last a lifetime. Developing their social skills and learning how to be part of a team is all part of the education that your kid will experience when they attend soccer camps. It doesn’t matter if you are in Gilbertsville, PA or Pottsville, because our service can cater to all children around these areas.

How To Get Started

If you are wondering how you would go about getting your child into one of our soccer camps, then you can find all the information that you are going to need right here! We run a variety of summer camps near Gilbertsville residents know and trust to provide the very best for their children. Or, alternatively you can contact us and we will be happy to give you all the information that you are looking for regarding toddler soccer near Collegeville, as well as all the other soccer camps that we run.

Fit And Fun

Our soccer camps don’t just provide you with the skills they need to excel in leagues. Instead, they ensure that your child is fit and healthy. Soccer involves plenty of running and works out the arms as well as the legs. If you’re looking to keep your kids fit even through the off-season our summer camps could be the perfect solution. This will provide a great introduction to this wonderful sport.

As well as keeping your child in optimum physical health, our soccer camps are also going to provide a good time for your children. Remember, if you’re not sure whether soccer is the right sport for your child, we also run multi-sports camps near Phoenixville. These provide a vast level of experience in all different sports so kids can find the choice for them. This includes everything from inline hockey to basketball so your child is certain to find the perfect match.

Click on the General Soccer tab above to register for our soccer camps.

SPORTS CAMPS NEAR POTTSTOWN, COLLEGEVILLE, PHOENIXVILLE, & GILBERTSVILLE, PA

If you have been looking at multi-sports camps to send your child to this summer, then you are probably searching for the best one around. We are one of the greatest sports camps that your child will ever experience, making sure that each day is packed with fun activities that everyone can enjoy. Whether you are from Pottstown, Collegeville, Gilbertsville, PA or Phoenixville, we can cater to your needs! 

What Is A Sports Camp?

At various sports camps, your children will learn to enhance their skills at a specific sport, but when you choose a multi-sports camp like ours, your kid will be able to develop in all different areas. We believe that this is important because it allows the young people of places like Pottstown the variety necessary to be able to choose a sport that they love. However, they are also not going to be limited to just one thing which can become quite intense for young children. Instead, you will find that we provide the best training in countless different sports, meaning that all the children who visit us will try all new things!

Why Go To One Of Our Sports Camps?

Some people might ask why you would even consider heading to sports camps instead of training at home? The answer is that it will give your child the opportunity to make friends outside of their usual friendship circles, and meet others who enjoy sports just as much as they do.

Multi-sports camps also provide children with the opportunity to have a break from their usual sport, if they have one. We can offer your child a structured opportunity for them to grow and develop in a safe environment. You might find that there are not a lot of sports camps that are local to you, but if you are in Pottstown, Collegeville, Phoenixville, or Gilbertsville, PA, then our multi-sports camp can accommodate your needs.